[GPTK] Crash while launching Need for Speed Hot Pursuit Remastered

See attached for console output after launch. Search for "err".

Once you get to the point where Origin can launch successfully, the game will attempt to launch for a second or two and then close.

M1 Macbook Air running 14.0 (23A344), using Whisky to handle the creation and linking of bottles

0754: thread_get_state failed on Apple Silicon - faking zero debug registers
0750:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330.
06a0:fixme:d3d:wined3d_check_device_format_conversion output 0079CCB0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
0758: thread_get_state failed on Apple Silicon - faking zero debug registers
0758:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330.
0760: thread_get_state failed on Apple Silicon - faking zero debug registers
0764: thread_get_state failed on Apple Silicon - faking zero debug registers
0768: thread_get_state failed on Apple Silicon - faking zero debug registers
076c: thread_get_state failed on Apple Silicon - faking zero debug registers
0770: thread_get_state failed on Apple Silicon - faking zero debug registers
0688:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0012FEB8
wine: Unhandled page fault on read access to 0000000000000000 at address 0000000000000000 (thread 06fc), starting debugger...
06a0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0012FEB8
wine: Unhandled page fault on read access to 0000000000000000 at address 0000000140003035 (thread 070c), starting debugger...
067c:fixme:file:ReplaceFileW Ignoring flags 2
0798: thread_get_state failed on Apple Silicon - faking zero debug registers
0784:fixme:imm:ImeSetActiveContext (0x36b920, 1): stub
0784:fixme:imm:ImmReleaseContext (0000000000030276, 000000000036B920): stub
0794:fixme:imm:ImeSetActiveContext (0x36b920, 1): stub
0794:fixme:imm:ImmReleaseContext (00000000000202DA, 000000000036B920): stub
0640:fixme:cryptnet:check_ocsp_response_info check responder id
07a0: thread_get_state failed on Apple Silicon - faking zero debug registers
0640:fixme:cryptnet:check_ocsp_response_info check responder id
0778:fixme:imm:ImeSetActiveContext (0x36ed90, 1): stub
0778:fixme:imm:ImmReleaseContext (000000000001030E, 000000000036ED90): stub
07a8: thread_get_state failed on Apple Silicon - faking zero debug registers
07ac: thread_get_state failed on Apple Silicon - faking zero debug registers
078c:fixme:imm:ImeSetActiveContext (0x36ed90, 1): stub
078c:fixme:imm:ImmReleaseContext (0000000000010330, 000000000036ED90): stub
06f0:fixme:d3d:wined3d_guess_card_vendor Received unrecognized GL_VENDOR "Apple". Returning HW_VENDOR_NVIDIA.
06f0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
06f0:fixme:d3d:wined3d_check_device_format_conversion output 000000000027DC30, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
07b0:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330.