Game Porting Toolkit

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Provides an emulation environment to run your existing, unmodified Windows game on the Mac.

Posts under Game Porting Toolkit tag

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D3DMetal unsupported CheckFeatureSupport query 53 while running simple vulkaninfo using Mesa 24.3 Dozen (Vulkanon12) driver..
Hi, wanted to test if possible to use Mesa3D Dozen driver(Vulkan on D3D12 )+D3DMetal 2b3 to get maybe better Vulkan driver on Wine than default MoltenVK.. this will support Vulkan windows apps via using D3D12Metal.. using vulkan_dzn.dll,dzn_icd.x86_64.json,dxil.dll from x64 folder from: https://github.com/pal1000/mesa-dist-win/releases/download/24.3.0-rc1/mesa3d-24.3.0-rc1-release-msvc.7z using simple vulkaninfo app and running like: wine64 vulkaninfo I get error: [D3DMetal:LOG:2A825] Unsupported API: CheckFeatureSupport, unhandled support query 53 also seems D3DMetal Wine integration on Whisky doesn't expose d3d12core.dll and d3d12.dll like new Agility D3D12 dlls or VKD3D, so getting: MESA: error: Failed to retrieve D3D12GetInterface MESA: error: Failed to load DXCore but anyways seems to try to load the driver as: WARNING: dzn is not a conformant Vulkan implementation, testing use only. full log: MESA: error: Failed to retrieve D3D12GetInterface MESA: error: Failed to load DXCore WARNING: dzn is not a conformant Vulkan implementation, testing use only. [D3DMetal:LOG:2A825] Unsupported API: CheckFeatureSupport, unhandled support query 53 00bc:fixme:dcomp:DCompositionCreateDevice 0000000000000000, {c37ea93a-e7aa-450d-b16f-9746cb0407f3}, 000000000011E328. MESA: error: Failed to load DXCore WARNING: dzn is not a conformant Vulkan implementation, testing use only. [D3DMetal:LOG:2A825] Unsupported API: CheckFeatureSupport, unhandled support query 53 00bc:fixme:dcomp:DCompositionCreateDevice 0000000000000000, {c37ea93a-e7aa-450d-b16f-9746cb0407f3}, 000000000011E578. ERROR: [Loader Message] Code 0 : setup_loader_term_phys_devs: Call to 'vkEnumeratePhysicalDevices' in ICD c:\windows\system32\.\vulkan_dzn.dll failed with error code -3 ERROR: [Loader Message] Code 0 : setup_loader_term_phys_devs: Failed to detect any valid GPUs in the current config ERROR at C:\j\msdk0\build\Khronos-Tools\repo\vulkaninfo\vulkaninfo.h:241:vkEnumeratePhysicalDevices failed with ERROR_INITIALIZATION_FAILED
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D3DMetal unsupported CreateCommandQueue1 API while running simple wglgears using Mesa 24.3 GLon12 driver..
Hi, wanted to test if possible to use Mesa3D OGLon12+D3DMetal 2b3 to get GL>4.1 support on windows apps via D3D12Metal.. using simple wglgears.c app (similar glxgears) and running like: GALLIUM_DRIVER=d3d12 wine64 wglgears64 -info with overridden opengl32.dll using contents from: https://github.com/pal1000/mesa-dist-win/releases/download/24.3.0-rc1/mesa3d-24.3.0-rc1-release-msvc.7z I get: [D3DMetal:LOG:5E53] Unsupported API: CreateCommandQueue1 caused by: https://gitlab.freedesktop.org/mesa/mesa/-/commit/c022c9603d500b59ff5e6f93c8a214d1785ab20a API: https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device9-createcommandqueue1 note setup is correct as using: GALLIUM_DRIVER=llvmpipe wine64 wglgears64 -info I get: GL_RENDERER = llvmpipe (LLVM 19.1.3, 128 bits) GL_VERSION = 4.5 (Compatibility Profile) Mesa 24.3.0-rc1 (git-85ba713d76) GL_VENDOR = Mesa GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract r GL_EXT_texture.. etc..
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build issue with game-porting-toolkit
I am trying to install the game-porting-toolkit using brew -v install apple/apple/game-porting-toolkit but this fails each time because of a dependency on a deprecated openssl version: Fetching dependencies for apple/apple/game-porting-toolkit: cmake, ninja, apple/apple/game-porting-toolkit-compiler, openssl1.1 ... ... Error: openssl@1.1 has been disabled because it is not supported upstream! It was disabled on 2024-10-24. Is there a way to override this dependency or use a newer version of openssl for the check?
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Having problems with the game porting toolkit
So I'm installing the toolkit but during the process the terminal just gives me this: Last 15 lines from /Users/quiqu/Library/Logs/Homebrew/game-porting-toolkit/01.configure: --enable-win64 --with-gnutls --with-freetype --with-gstreamer CC=/usr/local/opt/game-porting-toolkit-compiler/bin/clang CXX=/usr/local/opt/game-porting-toolkit-compiler/bin/clang++ checking build system type... x86_64-apple-darwin23.5.0 checking host system type... x86_64-apple-darwin23.5.0 checking whether make sets $(MAKE)... yes checking for gcc... /usr/local/opt/game-porting-toolkit-compiler/bin/clang checking whether the C compiler works... no configure: error: in /private/tmp/game-porting-toolkit-20240928-16869-7g5o5t/wine64-build': configure: error: C compiler cannot create executables See config.log' for more details If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple quiqu@Quiques-Laptop ~ % please if someone could help I have a tournament this weekend and I need this to work
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595
Sep ’24
Game porting toolkit 1.0.3 to 1.1 update error
It show the following : ==> Upgrading apple/apple/game-porting-toolkit 1.0.3 -> 1.1 ==> Staging /Users/mtahin07/Library/Caches/Homebrew/downloads/7baed2a6fd34b4a641 ==> Patching ==> /private/tmp/game-porting-toolkit-20240619-16666-si8pyg/wine/configure --pre ==> make Last 15 lines from /Users/mtahin07/Library/Logs/Homebrew/game-porting-toolkit/02.make: /private/tmp/game-porting-toolkit-20240619-16666-si8pyg/wine/dlls/crypt32/unixlib.c:641:23: error: use of undeclared identifier 'noErr' if (status == noErr) ^ /private/tmp/game-porting-toolkit-20240619-16666-si8pyg/wine/dlls/crypt32/unixlib.c:647:31: warning: this function declaration is not a prototype [-Wstrict-prototypes] if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ /private/tmp/game-porting-toolkit-20240619-16666-si8pyg/wine/dlls/crypt32/unixlib.c:647:51: error: use of undeclared identifier 'kSecFormatX509Cert' if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ /private/tmp/game-porting-toolkit-20240619-16666-si8pyg/wine/dlls/crypt32/unixlib.c:647:95: error: use of undeclared identifier 'noErr' if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ 2 warnings and 7 errors generated. make: *** [dlls/crypt32/unixlib.o] Error 1 make: *** Waiting for unfinished jobs.... If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple I can't verify what error occur
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966
Jun ’24
Error: apple/apple/game-porting-toolkit 1.1 did not build
I was trying update gptk, so i removed the old one ( installed by Xcode 15.0 ) and reinstalled it, but accuired a issue: Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple Error: Your Xcode (15.0) is outdated. Please update to Xcode 15.4 (or delete it). Xcode can be updated from the App Store. So I upgrade the Xcode to 15.4 by app store and still encountered: Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple I've been reading some post says use 15.1, but still get same error report. What should I do next? Any help woulbe appreciated.
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Jun ’24
Error When Building Game Porting Toolkit 1.1
Does anyone know what this might be? /private/tmp/game-porting-toolkit-20240516-2293-dagdsr/wine/dlls/wow64cpu/cpu.c:356:18: error: assignment to 'DWORD64' {aka 'long long unsigned int'} from 'PVOID' {aka 'void '} makes integer from pointer without a cast [-Wint-conversion] 356 | context->Rsp = NtCurrentTeb()->TlsSlots[2]; / WOW64_TLS_WINEHYBRID_RESERVED_R14 */ | ^ make: *** [dlls/wow64cpu/cpu.cross.o] Error 1 make: *** Waiting for unfinished jobs.... Path: /usr/local/Homebrew/Library/Taps/apple/homebrew-apple/Formula/game-porting-toolkit.rb ==> Configuration HOMEBREW_VERSION: 4.3.0 ORIGIN: https://github.com/Homebrew/brew HEAD: 8378cc825d83acffd125fb0fec041793df378a57 Last commit: 3 days ago Core tap JSON: 17 May 05:28 UTC Core cask tap JSON: 17 May 05:28 UTC HOMEBREW_PREFIX: /usr/local HOMEBREW_CASK_OPTS: [] HOMEBREW_MAKE_JOBS: 10 Homebrew Ruby: 3.1.4 => /usr/local/Homebrew/Library/Homebrew/vendor/portable-ruby/3.1.4/bin/ruby CPU: 10-core 64-bit westmere Clang: 15.0.0 build 1500 Git: 2.39.3 => /Library/Developer/CommandLineTools/usr/bin/git Curl: 8.4.0 => /usr/bin/curl macOS: 14.4.1-x86_64 CLT: 15.1.0.0.1.1700200546 Xcode: 15.1 => /Users/raiderpig/Downloads/Xcode.app/Contents/Developer Rosetta 2: true
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1.3k
May ’24
Game Porting Installer Won't Start
I am installing Homebrew and GPTk according to this video: https://www.youtube.com/watch?v=WdQIc69e5oA I have Homebrew installed. When i type in which brew it responds with /opt/homebrew/bin/brew When I enter the command brew -v install apple/apple/game-porting-toolkit it replies with HomeBrew 4. 2. 21 Anyone know who to get the game porting kit to install? I have tried download both of the options (kit v1 and v1.1) from the website but it doesn't make a difference
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May ’24
apple/apple/game-porting-toolkit 1.1 did not build
My MacBook Pro is M3 max, running macOS 14.4.1 (23E224), with Xcode 15.3 and Command_Line_Tools_for_Xcode_15.3 installed. When I tried to execute "brew -v install apple/apple/game-porting-toolkit", it reported the following error. Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple I found the following error reasons in the console. /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:629:11: error: unknown type name 'SecTrustSettingsDomain' const SecTrustSettingsDomain domains[] = { ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:630:9: error: use of undeclared identifier 'kSecTrustSettingsDomainSystem' kSecTrustSettingsDomainSystem, ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:631:9: error: use of undeclared identifier 'kSecTrustSettingsDomainAdmin' kSecTrustSettingsDomainAdmin, ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:632:9: error: use of undeclared identifier 'kSecTrustSettingsDomainUser' kSecTrustSettingsDomainUser ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:640:18: warning: this function declaration is not a prototype [-Wstrict-prototypes] status = SecTrustSettingsCopyCertificates(domains[domain], &certs); ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:641:23: error: use of undeclared identifier 'noErr' if (status == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:31: warning: this function declaration is not a prototype [-Wstrict-prototypes] if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:51: error: use of undeclared identifier 'kSecFormatX509Cert' if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:95: error: use of undeclared identifier 'noErr' if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ 2 warnings and 7 errors generated. make: *** [dlls/crypt32/unixlib.o] Error 1 make: *** Waiting for unfinished jobs.... How should I resolve this issue?
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3.1k
Apr ’24
Error gaming porting toolkit
apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/wine64-build
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Mar ’24
Error when building game-porting-toolkit 1.1
Hi, Here I encountered an issue while building game-porting-toolkit 1.1. Below are the prints: =================================================== 2 warnings and 7 errors generated. make: *** [dlls/crypt32/unixlib.o] Error 1 make: *** Waiting for unfinished jobs.... ==> Formula Tap: apple/apple Path: /usr/local/Homebrew/Library/Taps/apple/homebrew-apple/Formula/game-porting-toolkit.rb ==> Configuration HOMEBREW_VERSION: 4.2.12 ORIGIN: https://github.com/Homebrew/brew HEAD: 780fbbc65e90fbe09629aba180a1839e9e7dbaf2 Last commit: 6 days ago Core tap JSON: 17 Mar 14:17 UTC Core cask tap JSON: 17 Mar 10:58 UTC HOMEBREW_PREFIX: /usr/local HOMEBREW_CASK_OPTS: [] HOMEBREW_MAKE_JOBS: 10 Homebrew Ruby: 3.1.4 => /usr/local/Homebrew/Library/Homebrew/vendor/portable-ruby/3.1.4/bin/ruby CPU: 10-core 64-bit westmere Clang: 15.0.0 build 1500 Git: 2.39.3 => /Applications/Xcode.app/Contents/Developer/usr/bin/git Curl: 8.4.0 => /usr/bin/curl macOS: 14.4-x86_64 CLT: 15.3.0.0.1.1708646388 Xcode: 15.3 => /Applications/XCode.app/Contents/Developer Rosetta 2: true ==> ENV HOMEBREW_CC: clang HOMEBREW_CXX: clang++ Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple
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3k
Mar ’24
Error: apple/apple/game-porting-toolkit 1.1 did not build
My MacBook Air M1 has installed Mac OS Sonoma 14.3.1, and I tried to install game-poring-toolkit tonight. After the step which it requires me to input the command "brew -v install apple/apple/game-porting-toolkit", Terminal ran for minutes. But at the end this error appeared: Error: apple/apple/game-porting-toolkit 1.1 did not build. I don't know anything about coding and software. Could someone please tell me what cause this error and how to fix it after you read my post? I will appreciate your help!
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Jul ’24
Only 4 Cores reported to game
Hi, I have a MBP 2023 M3 Max 64GB with 16 Core CPU ( 4 efficiency, 12 Performance) and 40C GPU. I've got a Game (Cities Skylines 2) successfully working using Whisky. However, only 4 Cores are reported to the game which leads to a situation where there are many calculations batched up while at the same time my CPU performance cores almost idle, while the efficiency cores are well utilized. I suspect this is because the game only sees 4 cores and has some logic to batch the calculations differently depending on how much cores are available. Is there a way to override how many cores the game sees? e.g. by using an environment variable or something? Thanks, Dominik
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693
Jan ’24
Game Porting Toolkit Error
I tried twice to install homebrew and I got a error message twice: Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple
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1.9k
Jan ’24
cannot find Game Porting Toolkit in the developer site
I've ended up on here following the instructions from the installer for the community extender of AGPT, hoping to provide it the DMG for the official apple GPTK but when I followed the link in the installer, it wasn't there. I searched "GPTK and Game Porting Toolkit" to no avail. I'm running Sonoma on a 2023 M2 pro MBP with 32gb RAM, plenty powerful and up to date enough for me to have a genuine reason to use this tool. what gives? was it taken offline? if so, why?
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1.7k
Jan ’24
GPTK on Apple TV
I did not know that you can also get GPTK when you're working on an AppleTV app. I'm getting back into game programming so I booted up an app I installed on my AppleTV a few months ago and the display showed GPTK so I was able to see performance. Drew
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859
Dec ’23