It seems like you mean creating animations as in building (skeletal) hierarchies and matching SKActions to time, rather than frame animations. I can't really think of any tool that does this for SpriteKit + Swift. You could always try SpriteKit's own Scene Editor, but it's currently heavily lacking features, so it may be a waste of time until you realize something you need isn't even possible in Scene Editor.
What I've done in the past to for example create a skeletal character is to build it in AfterEffects or Photoshop at the same coordinate scale, and then just manually save the image parts into the asset catalog and build the character in code using coordinates from AE or PS. It's very time-consuming and error-prone, so of course it would be nice to have a program that does it automatically. Furthermore, animating it is another beast altogether. If you're animating in AE, it's super-difficult to match those animation functions to SKActions.
One thing that might help the process is to build the character in Scene Editor and then animate in code by referencing the elements in the .sks file. We're doing that now in one project. It's pretty hellish to create complex animations in code like this, but it's the only way we've found to work. Here's hoping SpriteKit actually has a much-improved Scene Editor in Xcode 9 🙂.