Understanding MaterialX support in USDZ Quicklook

Hello,

I'm exporting a 3D model with a shader created in Reality Composer Pro's Shader Graph to a USDZ file for viewing in QuickLook.

Once exported, the USDZ file in QuickLook appears without the shader material.

When I import the file back into Xcode, the material renders properly.

Is it possible to publish MaterialX shaders to be viewed in QuickLook?

Hopefully it is, because it seems the push to MaterialX and USDZ is supposed to be for universal support :)

Any guidance is appreciated!

Replies

Hi there, this is currently the expected behavior, since only visionOS and Reality Composer Pro support MaterialX at this time. However, we are aware of this inconsistency.

I see! Thanks for the reply

Is there a place I can advocate for this functionality to be supported? Or is it on the roadmap already?