I haven't found a way to gain access to the camera or player entity from the context of RealityView. In the meantime, I put together a quick demo that moves content in a USDA scene to the player. Move the world instead of the player.
struct Lab5017: View {
    @State var selected: String = "Tap Something"
    @State var sceneContent: Entity?
    @State var sceneContentPosition: SIMD3<Float> = [0,0,0]
    var tap: some Gesture {
        SpatialTapGesture()
            .targetedToAnyEntity()
            .onEnded { value in
                selected = value.entity.name
                // Calculate the vector from the origin to the tapped position
                let vectorToTap = value.entity.position
                // Normalize the vector to get a direction from the origin to the tapped position
                let direction = normalize(vectorToTap)
                // Calculate the distance (or magnitude) between the origin and the tapped position
                let distance = length(vectorToTap)
                // Calculate the new position by inverting the direction multiplied by the distance
                let newPosition = -direction * distance
                // Update sceneOffset's X and Z components, leave Y as it is
                sceneContentPosition.x = newPosition.x
                sceneContentPosition.z = newPosition.z
            }
    }
    var body: some View {
        RealityView { content, attachments in
            if let model = try? await Entity(named: "5017Move", in: realityKitContentBundle) {
                content.add(model)
                // Get the scene content and stash it in state
                if let floorParent = model.findEntity(named: "SceneContent") {
                    sceneContent = floorParent
                    sceneContentPosition = floorParent.position
                }
            }
            //Position the attachment somewhere we can see it
            if let attachmentEntity = attachments.entity(for: "SelectedLabel") {
                attachmentEntity.position = [0.8, 1.5, -2]
                attachmentEntity.scale = [5,5,5]
                content.add(attachmentEntity)
            }
        } update: { content, attachments in
            // Update the position of scene content anytime we get a new position
            sceneContent?.position = sceneContentPosition
        } attachments: {
            Attachment(id: "SelectedLabel") {
                Text(selected)
                    .font(.largeTitle)
                    .padding(18)
                    .background(.black)
                    .cornerRadius(12)
            }
        }
        .gesture(tap) // The floor child entities can receive input, so this gesture will fire when we tap them
    }
}