AVFoundation call [AVCaptureSession stopRunning] crash on macos 14.4.1

As the title describe, I cause a crash when call [AVCaptureSession stopRunning] on macos 14.4.1. the crash stack is as below:

Process: Nebula for Mac [31922] Path: /Applications/Nebula for Mac.app/Contents/MacOS/Nebula for Mac Identifier: ai.nreal.nebula.mac Version: 0.8.0.1098 (0.8.0) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501

Date/Time: 2024-04-11 14:12:34.6474 +0800 OS Version: macOS 14.4.1 (23E224) Report Version: 12 Anonymous UUID: C438684A-95E7-7DA1-D063-81E1A5FBF5DC

Sleep/Wake UUID: 3EB85031-82AC-4BDB-8F28-FAF4CBD28CA1

Time Awake Since Boot: 110000 seconds Time Since Wake: 1108 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.avfoundation.proprietarydefaults.singleton.source_queue.0x202f8b460

Exception Type: EXC_CRASH (SIGTRAP) Exception Codes: 0x0000000000000000, 0x0000000000000000

Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: Nebula for Mac [31922]

Thread 0 Crashed:: Dispatch queue: com.apple.avfoundation.proprietarydefaults.singleton.source_queue.0x202f8b460 0 libsystem_kernel.dylib 0x19c1a61f4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x19c1b8b24 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x19c1aee34 mach_msg_overwrite + 476 3 libsystem_kernel.dylib 0x19c1a6578 mach_msg + 24 4 libdispatch.dylib 0x19c0513b0 _dispatch_mach_send_and_wait_for_reply + 544 5 libdispatch.dylib 0x19c051740 dispatch_mach_send_with_result_and_wait_for_reply + 60 6 libxpc.dylib 0x19bef2af0 xpc_connection_send_message_with_reply_sync + 288 7 AVFCapture 0x1b9e5565c -[CMIOProprietaryDefaultsSource setObject:forKey:] + 140 8 AVFCapture 0x1b9e57044 __58-[AVCaptureProprietaryDefaultsSingleton setObject:forKey:]_block_invoke + 36 9 libdispatch.dylib 0x19c0363e8 _dispatch_client_callout + 20 10 libdispatch.dylib 0x19c0458d8 _dispatch_lane_barrier_sync_invoke_and_complete + 56 11 AVFCapture 0x1b9e597e0 -[AVCaptureProprietaryDefaultsSingleton _runBlockOnProprietaryDefaultsSourceQueueSync:] + 136 12 AVFCapture 0x1b9e56fbc -[AVCaptureProprietaryDefaultsSingleton setObject:forKey:] + 180 13 AVFCapture 0x1b9e776a0 -[AVCaptureDALDevice _refreshCenterStageUnavailableReasons] + 400 14 AVFCapture 0x1b9e7d0fc -[AVCaptureDALDevice updateActivelyProvidingInputCountForActiveUseState:] + 488 15 AVFCapture 0x1b9e33474 -[AVCaptureSession_Tundra _updateNewActiveUseState:forConnection:] + 196 16 AVFCapture 0x1b9e32e4c -[AVCaptureSession_Tundra _setRunning:] + 428 17 AVFCapture 0x1b9e32a28 -[AVCaptureSession_Tundra stopRunning] + 432 18 libnr_api.dylib 0x1446d7514 0x144478000 + 2487572 19 libnr_api.dylib 0x14468a690 0x144478000 + 2172560 20 libnr_api.dylib 0x14468bcb0 0x144478000 + 2178224 21 libnr_api.dylib 0x1444d0268 0x144478000 + 361064 22 libnr_api.dylib 0x1444ecb00 0x144478000 + 477952 23 libnr_api.dylib 0x1444ec724 0x144478000 + 476964 24 libnr_api.dylib 0x144541bcc 0x144478000 + 826316 25 libnr_api.dylib 0x144543e00 0x144478000 + 835072 26 libnr_api.dylib 0x144543f88 0x144478000 + 835464 27 libnr_api.dylib 0x144542ca8 0x144478000 + 830632 28 GameAssembly.dylib 0x12117d4c4 0x120000000 + 18339012 29 GameAssembly.dylib 0x1211894e0 0x120000000 + 18388192 30 GameAssembly.dylib 0x121165fe4 0x120000000 + 18243556 31 GameAssembly.dylib 0x1202e4248 0x120000000 + 3031624 32 GameAssembly.dylib 0x12116931c 0x120000000 + 18256668 33 GameAssembly.dylib 0x1201dcdf0 0x120000000 + 1953264 34 GameAssembly.dylib 0x1201dcd2c 0x120000000 + 1953068 35 UnityPlayer.dylib 0x10428dc60 0x103c38000 + 6642784 36 UnityPlayer.dylib 0x104295170 0x103c38000 + 6672752 37 UnityPlayer.dylib 0x1042b1620 0x103c38000 + 6788640 38 UnityPlayer.dylib 0x103f788d0 0x103c38000 + 3410128 39 UnityPlayer.dylib 0x1040d8c4c 0x103c38000 + 4852812 40 UnityPlayer.dylib 0x1040d8c98 0x103c38000 + 4852888 41 UnityPlayer.dylib 0x1040d8f2c 0x103c38000 + 4853548 42 UnityPlayer.dylib 0x104b104b8 0x103c38000 + 15566008 43 UnityPlayer.dylib 0x104b10304 0x103c38000 + 15565572 44 Foundation 0x19d430224 __NSFireTimer + 104 45 CoreFoundation 0x19c2e1f90 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 32 46 CoreFoundation 0x19c2e1c34 __CFRunLoopDoTimer + 972 47 CoreFoundation 0x19c2e176c __CFRunLoopDoTimers + 356 48 CoreFoundation 0x19c2c4ba4 __CFRunLoopRun + 1856 49 CoreFoundation 0x19c2c3e0c CFRunLoopRunSpecific + 608 50 HIToolbox 0x1a6a5f000 RunCurrentEventLoopInMode + 292 51 HIToolbox 0x1a6a5ec90 ReceiveNextEventCommon + 220 52 HIToolbox 0x1a6a5eb94 _BlockUntilNextEventMatchingListInModeWithFilter + 76 53 AppKit 0x19fb1c970 _DPSNextEvent + 660 54 AppKit 0x1a030edec -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700 55 AppKit 0x19fb0fcb8 -[NSApplication run] + 476 56 AppKit 0x19fae6f54 NSApplicationMain + 880 57 UnityPlayer.dylib 0x104b0ffe4 PlayerMain(int, char const**) + 944 58 dyld 0x19be5e0e0 start + 2360

Replies

Process: Nebula for Mac [31922] Path: /Applications/Nebula for Mac.app/Contents/MacOS/Nebula for Mac Identifier: ai.nreal.nebula.mac Version: 0.8.0.1098 (0.8.0) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501

Date/Time: 2024-04-11 14:12:34.6474 +0800 OS Version: macOS 14.4.1 (23E224) Report Version: 12 Anonymous UUID: C438684A-95E7-7DA1-D063-81E1A5FBF5DC

Sleep/Wake UUID: 3EB85031-82AC-4BDB-8F28-FAF4CBD28CA1

Time Awake Since Boot: 110000 seconds Time Since Wake: 1108 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.avfoundation.proprietarydefaults.singleton.source_queue.0x202f8b460

Exception Type: EXC_CRASH (SIGTRAP) Exception Codes: 0x0000000000000000, 0x0000000000000000

Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: Nebula for Mac [31922]

Thread 0 Crashed:: Dispatch queue: com.apple.avfoundation.proprietarydefaults.singleton.source_queue.0x202f8b460 0 libsystem_kernel.dylib 0x19c1a61f4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x19c1b8b24 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x19c1aee34 mach_msg_overwrite + 476 3 libsystem_kernel.dylib 0x19c1a6578 mach_msg + 24 4 libdispatch.dylib 0x19c0513b0 _dispatch_mach_send_and_wait_for_reply + 544 5 libdispatch.dylib 0x19c051740 dispatch_mach_send_with_result_and_wait_for_reply + 60 6 libxpc.dylib 0x19bef2af0 xpc_connection_send_message_with_reply_sync + 288 7 AVFCapture 0x1b9e5565c -[CMIOProprietaryDefaultsSource setObject:forKey:] + 140 8 AVFCapture 0x1b9e57044 __58-[AVCaptureProprietaryDefaultsSingleton setObject:forKey:]_block_invoke + 36 9 libdispatch.dylib 0x19c0363e8 _dispatch_client_callout + 20 10 libdispatch.dylib 0x19c0458d8 _dispatch_lane_barrier_sync_invoke_and_complete + 56 11 AVFCapture 0x1b9e597e0 -[AVCaptureProprietaryDefaultsSingleton _runBlockOnProprietaryDefaultsSourceQueueSync:] + 136 12 AVFCapture 0x1b9e56fbc -[AVCaptureProprietaryDefaultsSingleton setObject:forKey:] + 180 13 AVFCapture 0x1b9e776a0 -[AVCaptureDALDevice _refreshCenterStageUnavailableReasons] + 400 14 AVFCapture 0x1b9e7d0fc -[AVCaptureDALDevice updateActivelyProvidingInputCountForActiveUseState:] + 488 15 AVFCapture 0x1b9e33474 -[AVCaptureSession_Tundra _updateNewActiveUseState:forConnection:] + 196 16 AVFCapture 0x1b9e32e4c -[AVCaptureSession_Tundra _setRunning:] + 428 17 AVFCapture 0x1b9e32a28 -[AVCaptureSession_Tundra stopRunning] + 432 18 libnr_api.dylib 0x1446d7514 0x144478000 + 2487572 19 libnr_api.dylib 0x14468a690 0x144478000 + 2172560 20 libnr_api.dylib 0x14468bcb0 0x144478000 + 2178224 21 libnr_api.dylib 0x1444d0268 0x144478000 + 361064 22 libnr_api.dylib 0x1444ecb00 0x144478000 + 477952 23 libnr_api.dylib 0x1444ec724 0x144478000 + 476964 24 libnr_api.dylib 0x144541bcc 0x144478000 + 826316 25 libnr_api.dylib 0x144543e00 0x144478000 + 835072 26 libnr_api.dylib 0x144543f88 0x144478000 + 835464 27 libnr_api.dylib 0x144542ca8 0x144478000 + 830632 28 GameAssembly.dylib 0x12117d4c4 0x120000000 + 18339012 29 GameAssembly.dylib 0x1211894e0 0x120000000 + 18388192 30 GameAssembly.dylib 0x121165fe4 0x120000000 + 18243556 31 GameAssembly.dylib 0x1202e4248 0x120000000 + 3031624 32 GameAssembly.dylib 0x12116931c 0x120000000 + 18256668 33 GameAssembly.dylib 0x1201dcdf0 0x120000000 + 1953264 34 GameAssembly.dylib 0x1201dcd2c 0x120000000 + 1953068 35 UnityPlayer.dylib 0x10428dc60 0x103c38000 + 6642784 36 UnityPlayer.dylib 0x104295170 0x103c38000 + 6672752 37 UnityPlayer.dylib 0x1042b1620 0x103c38000 + 6788640 38 UnityPlayer.dylib 0x103f788d0 0x103c38000 + 3410128 39 UnityPlayer.dylib 0x1040d8c4c 0x103c38000 + 4852812 40 UnityPlayer.dylib 0x1040d8c98 0x103c38000 + 4852888 41 UnityPlayer.dylib 0x1040d8f2c 0x103c38000 + 4853548 42 UnityPlayer.dylib 0x104b104b8 0x103c38000 + 15566008 43 UnityPlayer.dylib 0x104b10304 0x103c38000 + 15565572 44 Foundation 0x19d430224 __NSFireTimer + 104 45 CoreFoundation 0x19c2e1f90 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 32 46 CoreFoundation 0x19c2e1c34 __CFRunLoopDoTimer + 972 47 CoreFoundation 0x19c2e176c __CFRunLoopDoTimers + 356 48 CoreFoundation 0x19c2c4ba4 __CFRunLoopRun + 1856 49 CoreFoundation 0x19c2c3e0c CFRunLoopRunSpecific + 608 50 HIToolbox 0x1a6a5f000 RunCurrentEventLoopInMode + 292 51 HIToolbox 0x1a6a5ec90 ReceiveNextEventCommon + 220 52 HIToolbox 0x1a6a5eb94 _BlockUntilNextEventMatchingListInModeWithFilter + 76 53 AppKit 0x19fb1c970 _DPSNextEvent + 660 54 AppKit 0x1a030edec -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700 55 AppKit 0x19fb0fcb8 -[NSApplication run] + 476 56 AppKit 0x19fae6f54 NSApplicationMain + 880 57 UnityPlayer.dylib 0x104b0ffe4 PlayerMain(int, char const**) + 944 58 dyld 0x19be5e0e0 start + 2360

the crash stack is as below: