Unity to xCode - JSON Files in red

Hi all,

Hoping for some help if possible.

I've uploaded my Unity project to xCode and 2 JSON files are showing red and have a red quotation mark in the name (RuntimeInitializeOnLoads and ScriptingAssemblies).

I've tried reformatting these but no avail. Does anyone have any ideas as to what to do with this?

RuntimeInitializeOnLoads.JSON:

{"names":["UnityEngine.dll","UnityEngine.AIModule.dll","UnityEngine.ARModule.dll","UnityEngine.AccessibilityModule.dll","UnityEngine.AndroidJNIModule.dll","UnityEngine.AnimationModule.dll","UnityEngine.AssetBundleModule.dll","UnityEngine.AudioModule.dll","UnityEngine.ClothModule.dll","UnityEngine.ContentLoadModule.dll","UnityEngine.CoreModule.dll","UnityEngine.CrashReportingModule.dll","UnityEngine.DSPGraphModule.dll","UnityEngine.DirectorModule.dll","UnityEngine.GIModule.dll","UnityEngine.GameCenterModule.dll","UnityEngine.GridModule.dll","UnityEngine.HotReloadModule.dll","UnityEngine.IMGUIModule.dll","UnityEngine.ImageConversionModule.dll","UnityEngine.InputModule.dll","UnityEngine.InputLegacyModule.dll","UnityEngine.JSONSerializeModule.dll","UnityEngine.LocalizationModule.dll","UnityEngine.ParticleSystemModule.dll","UnityEngine.PerformanceReportingModule.dll","UnityEngine.PhysicsModule.dll","UnityEngine.Physics2DModule.dll","UnityEngine.ProfilerModule.dll","UnityEngine.PropertiesModule.dll","UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll","UnityEngine.ScreenCaptureModule.dll","UnityEngine.SharedInternalsModule.dll","UnityEngine.SpriteMaskModule.dll","UnityEngine.SpriteShapeModule.dll","UnityEngine.StreamingModule.dll","UnityEngine.SubstanceModule.dll","UnityEngine.SubsystemsModule.dll","UnityEngine.TLSModule.dll","UnityEngine.TerrainModule.dll","UnityEngine.TerrainPhysicsModule.dll","UnityEngine.TextCoreFontEngineModule.dll","UnityEngine.TextCoreTextEngineModule.dll","UnityEngine.TextRenderingModule.dll","UnityEngine.TilemapModule.dll","UnityEngine.UIModule.dll","UnityEngine.UIElementsModule.dll","UnityEngine.UmbraModule.dll","UnityEngine.UnityAnalyticsModule.dll","UnityEngine.UnityAnalyticsCommonModule.dll","UnityEngine.UnityConnectModule.dll","UnityEngine.UnityCurlModule.dll","UnityEngine.UnityTestProtocolModule.dll","UnityEngine.UnityWebRequestModule.dll","UnityEngine.UnityWebRequestAssetBundleModule.dll","UnityEngine.UnityWebRequestAudioModule.dll","UnityEngine.UnityWebRequestTextureModule.dll","UnityEngine.UnityWebRequestWWWModule.dll","UnityEngine.VFXModule.dll","UnityEngine.VRModule.dll","UnityEngine.VehiclesModule.dll","UnityEngine.VideoModule.dll","UnityEngine.WindModule.dll","UnityEngine.XRModule.dll","Assembly-CSharp.dll","Unity.2D.IK.Runtime.dll","Unity.VisualScripting.Flow.dll","Unity.Collections.dll","Unity.2D.SpriteShape.Runtime.dll","Unity.2D.PixelPerfect.dll","Unity.TextMeshPro.dll","Unity.Notifications.Unified.dll","Unity.Profiling.Core.dll","Unity.Burst.dll","Unity.AdaptivePerformance.dll","Unity.Notifications.iOS.dll","Unity.VisualScripting.Core.dll","Unity.2D.Animation.Runtime.dll","Unity.2D.Tilemap.Extras.dll","UnityEngine.UI.dll","Unity.InternalAPIEngineBridge.001.dll","Unity.2D.Common.Runtime.dll","Unity.Timeline.dll","Unity.Subsystem.Registration.dll","Unity.Mathematics.dll","Unity.VisualScripting.State.dll","Unity.Collections.LowLevel.ILSupport.dll","Newtonsoft.Json.dll","Unity.VisualScripting.Antlr3.Runtime.dll","Unity.Burst.Unsafe.dll"],"types":[2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16]}


ScriptingAssemblies.JSON:

{"root":[{"assemblyName":"Unity.2D.Animation.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.2D.SpriteShape.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.AdaptivePerformance","nameSpace":"UnityEngine.AdaptivePerformance","className":"AdaptivePerformanceInitializer","methodName":"Initialize","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.AdaptivePerformance","nameSpace":"UnityEngine.AdaptivePerformance","className":"AdaptivePerformanceGeneralSettings","methodName":"AttemptInitializeAdaptivePerformanceOnLoad","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.AdaptivePerformance","nameSpace":"UnityEngine.AdaptivePerformance","className":"AdaptivePerformanceGeneralSettings","methodName":"AttemptStartAdaptivePerformanceOnBeforeSplashScreen","loadTypes":3,"isUnityClass":true},{"assemblyName":"Unity.Collections","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.VisualScripting.Core","nameSpace":"Unity.VisualScripting","className":"RuntimeVSUsageUtility","methodName":"RuntimeInitializeOnLoadBeforeSceneLoad","loadTypes":1,"isUnityClass":true}]}

Unity to xCode - JSON Files in red
 
 
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