Documentation states that using AVFoundation that the app get a system defined shared instance.
If i use something like this
class var Shared:Audio
{
struct Singleton { static let instance:Audio = Audio() }
return Singleton.instance
}or using the standard default definition
var Audio : AVAudioSession = AVAudioSession.sharedInstance()Is there a difference in overhead? latency?
If I want to have background music playing and then an affect, would I need have two players under one session? musicPlayer and sfxPlayer?
or if I set
AVAudioSessionCategoryAmbient
is the session manager smart enough to know to mix the audio?