Can you set isPaused = true of a SKSpriteNode and keep its SKEmitterNode still moving?
Hello @JohnLove, isPaused is documented as applying to the descendants of a node as well.
You could reparent the emitter node to a non-paused node when you want to pause the sprite node, but make sure that the non-paused node is updated to match the transform of the sprite node when you go to pause it.
Best regards,
Greg