I am new to the graph editor and was able to achieve some results. However, I am noticing that my graphs are getting very tangled, confusing, and hard to debug. I was wondering whether:
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is it possible to define variables, to store the value of computations, and refer to them in other parts of the graph, without having to link them graphically? This would help in tidying the tangled mess I created. In the "Explore materials in Reality Composer Pro" video, I saw that it is possible to create "instances", but I am not sure if that is what I need. For example: does the shader compiler optimize them, so that there is no need to recompute each instance?
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Is there any functionality to debug the graph, trying inputs and seeing what the numeric outputs would be?