Control Player Camera with PS5 Controller on Vision Pro

I recently completed a freelance project where I was tasked with creating room-scale environments that could be used as AR elements. As a bonus, I suggested that these could be done to scale, and repurposed for eventual viewing in Vision Pro. To illustrate, I was able to quickly create a simple Immersive project in Xcode, add the USDZ file (authored in Maya, with baked lighting from Arnold) to Reality Composer Pro, and compile for quick sending to headset. I then would do screen recordings inside the immersive space, which the client loved to see. However, I am unable to walk around due to the boundary limitations.

My next obvious thought is, how can I setup the “player” camera so that I can control with a PS5 controller inside AVP? In addition to Maya, I’m an Unreal Engine artist, and have been waiting patiently to get any projects compiled for AVP. With 5.5 release, I was able to get a VR Template test over to AVP, where I have rudimentary navigation control via the PS5 controller.

Ideally, I’d also love to learn how to set this up natively, so I can take simple USDZ scenes created in Maya, import to RCP, setup a simple camera controller, and then be able to use this to navigate my VR Immersive spaces on Vision Pro. How can we go about doing this?

Part two of this question/suggestion is, how would I go about controlling a rigged, animated character in AR/passthrough mode in a similar fashion? Thx!

Control Player Camera with PS5 Controller on Vision Pro
 
 
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