Hello,
I am a solo game developer with four years of experience, and I have recently decided to publish my games on the Apple App Store to bring a fresh vibe and address some issues I noticed in my game genre. I create games from scratch, often combining two genres to create unique experiences. One example is my electric car driving simulator, which includes unique systems like temperature-affected battery range, dynamic weather, a battery company management feature, police escape missions, and more. (Electric car games are not very common on the App Store, and mine stands out with these innovative features.)
However, I’ve been facing issues when trying to publish my games. Since I began submitting my games, I’ve received repeated 4.3 Design Spam rejections. Whenever I request concrete feedback to understand the reasons behind these rejections, I consistently get the same general response about binary data, metadata, or game concepts.
Recently, I was notified that my account is going to be suspended due to these rejections, but I believe this is a misunderstanding. With each game submission, I provide detailed explanations of what makes my game unique, including video walkthroughs and PDF documentation. Unfortunately, it often feels like I’m being evaluated by a bot rather than a human reviewer, though I don’t want to place blame or upset anyone—I’m just sharing my experience.
I assure you that my games are original and that there’s nothing in common with other titles on the App Store. I’ve already requested a review of my account to prevent the suspension and received a notification that my case is under review. However, it’s been almost three weeks, and I still haven’t received any response despite sending a follow-up.
Once again, I want to emphasize that I’m not trying to copy anyone; I don’t see any benefit in doing so as it wouldn’t serve me or the players.
Thank you for your attention, and I would greatly appreciate any advice on what I can do in this situation.