Is it possible to have a skydome which influences lighting in the scene but is otherwise invisible? in a raytracer that would be visible to secondary rays but invisible to primary rays.
Cheers, thanks.
Is it possible to have a skydome which influences lighting in the scene but is otherwise invisible? in a raytracer that would be visible to secondary rays but invisible to primary rays.
Cheers, thanks.
This seems possible with a combination of well tuned intersection functions (in Metal) and possibly a mask or special material on the skydome mesh.
It's unlikely that you could set this up directly with RCP and/or RealityKit.