SCNCamera SSAO on visionOS

Hi

Looking at the documentation for screenSpaceAmbientOcclusionIntensity, I noticed that it says this is supported on visionOS 1.0+: https://developer.apple.com/documentation/scenekit/scncamera/screenspaceambientocclusionintensity

Could someone enlighten me as to how that would work? As far as I know, we don't use an SCNCamera on visionOS. So, what's the idea here? Can we activate SSAO on visionOS?

You’re right that “fully 3D” content (like in an immersive space or a volume) on visionOS is usually displayed with RealityKit, but as with most iOS views, SCNView and SceneView should work normally, including regular SceneKit features like SSAO, when showing content in your “2D” windows’ view hierarchies.

SCNCamera SSAO on visionOS
 
 
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