Black Screen in GPTK – DX 12.1 / Shader Model 6.5 Issue?

Hey everyone,

I’m trying to run Kingdom Come: Deliverance 2 using the Game Porting Toolkit, but I’m encountering a black screen when launching the game. From what I know about the game’s requirements, it might be using Shader Model 6.5, which supports advanced features like DirectX Raytracing (DXR) Tier 1.1. This leads me to suspect that the issue could be related to missing support for DirectX 12.1 Features or Shader Model 6.5 in GPTK.

Does anyone know if these features are currently supported by GPTK? If not, are there any plans to implement them in future updates? Alternatively, is there any workaround for games that rely on Shader Model 6.5 and ray tracing?

Thanks a lot for your help!

Answered by DTS Engineer in 824906022

Hello,

HLSL Shader Model 6 is supported in GPTK but there are issues with that game and GPTK that we're unable to support on the developer forums.

Please consider filing a bug report for GPTK using the Feedback Assistant. This feedback helps us to prioritize work for a GPTK fix.

Accepted Answer

My bad, I wanted to write 6.0, not 6.5. That was a mistake on my part!

Hello,

HLSL Shader Model 6 is supported in GPTK but there are issues with that game and GPTK that we're unable to support on the developer forums.

Please consider filing a bug report for GPTK using the Feedback Assistant. This feedback helps us to prioritize work for a GPTK fix.

Black Screen in GPTK – DX 12.1 / Shader Model 6.5 Issue?
 
 
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