I am developing an visionos app. I load a .usdz
file as a Reality Entity
(such as a cabbage). And I want such an effect:
When I turn on a desk lamp in real world near the Entity
, the surface of the Entity
will correctly respond to the light in the real world.
I want an effect like this:
https://www.reddit.com/r/virtualreality/comments/1as01mm/shiny_disco_ball_reflecting_my_room/
I look up the api such as ImageBasedLightComponent
andVirtualEnvironmentProbeComponent
in RealityKit、EnvironmentLightEstimationProvider
in ARKit,but I do not know how to code.
Besides, it will be better if the shadow will also respond to the light correctly.