Hello,
I have created an ios application using unity. The app is implementing SSO using AppAuth. I installed the AppAuth library using the Cocoa pods.
Since the authentication method is called from unity3d I had to create an ios plugin so that Unity c-charp can talk to objective c (AppAuth lib is written in objective C).
So now when I try to compile in xcode it's coming up with "lexical or preprocessor issue"
Basically, the issue is the plugin code is inside App/Libraries/Plugins/iOS foler
And the Appauth library files are in the Pods folder.
Can someone please help me resolve this issue.
Any help greatly appreciated.
Cheers