lexical or preprocessor issue for an ios plugin

Hello,


I have created an ios application using unity. The app is implementing SSO using AppAuth. I installed the AppAuth library using the Cocoa pods.


Since the authentication method is called from unity3d I had to create an ios plugin so that Unity c-charp can talk to objective c (AppAuth lib is written in objective C).


So now when I try to compile in xcode it's coming up with "lexical or preprocessor issue"


Basically, the issue is the plugin code is inside App/Libraries/Plugins/iOS foler


And the Appauth library files are in the Pods folder.


Can someone please help me resolve this issue.


Any help greatly appreciated.


Cheers

lexical or preprocessor issue for an ios plugin
 
 
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