Can't build onto iPhone 16e with XCode 16.1

I'm trying to debug on my iPhone 16e and I'm running into this error: Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.)

Since all of my other devices are working fine, I assume this is due to outdated XCode, which is something I see mentioned in other threads. What is the specific XCode version needed to build onto the 16e and is there any workaround for XCode 16.1?

Thanks!

Thank you for sharing your post. Have you attempted to use the latest Xcode 16.2 or even the Release Candidate (RC) version 16.3? Does the issue persist?

If you encounter the same problem when creating a new project using the latest Xcode, would you be able to create a simple focus project for me to test against the iPhone 16e?

If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project.

Albert Pascual
  Worldwide Developer Relations.

With Xcode 16.2, you will need to download the optional hardware support package for iPhone 16e from the Components pref pane. If you're using the Xcode 16.3 RC, that support is built-in.

I haven't tried using 16.2+ because those versions aren't approved for use at a company level yet. Was just wondering if it's possible to even get it working for 16.1 at all.

Can't build onto iPhone 16e with XCode 16.1
 
 
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