Title:
Seeking Clarity on App Rejection: Understanding Specific Issues with My Game Under Guideline 4.3(a)
Message:
Hello Apple Review Team,
I recently received a rejection for my game "Super Flappy Rocket" under Guideline 4.3(a) regarding spam applications. I understand that flappy-style games might be a crowded category, but I've put significant effort into creating unique gameplay mechanics and visuals.
I would appreciate more specific guidance on which aspects of my app triggered this rejection:
- Is it the core tap-to-navigate mechanic that's considered too similar to existing games?
- Are there specific visual elements or UI components that need differentiation?
- Would enhancing my existing unique features (gravity-flipping, spacecraft unlocking system, power-ups) be sufficient?
- Is the app's name "Super Flappy Rocket" part of the issue?
I've developed this game from scratch without templates or purchased code, and I'm committed to making necessary changes to meet App Store guidelines.
Any additional details you could provide would be extremely helpful in guiding my next steps. I'm eager to address these concerns and create a product that meets Apple's standards.
Thank you for your consideration.
p.s. the app #6744752328
Thank you for your post and appeal. We're investigating and will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us.