Is there any way to render a RealityView to an Image/UIImage like we used to be able to do using SCNView.snapshot() ?
- ImageRendererdoesn't work because it renders a SwiftUI view hierarchy, and I need the currently presented RealityView with camera background and 3D scene content the way the user sees it
- I tried UIHostingControllerandUIGraphicsImageRendererlike
extension View {
    func snapshot() -> UIImage {
        let controller = UIHostingController(rootView: self)
        let view = controller.view
        let targetSize = controller.view.intrinsicContentSize
        view?.bounds = CGRect(origin: .zero, size: targetSize)
        view?.backgroundColor = .clear
        let renderer = UIGraphicsImageRenderer(size: targetSize)
        return renderer.image { _ in
            view?.drawHierarchy(in: view!.bounds, afterScreenUpdates: true)
        }
    }
}
but that leads to the app freezing and sending an infinite loop of
[CAMetalLayer nextDrawable] returning nil because allocation failed.
Same thing happens when I try
        return renderer.image { ctx in
            view.layer.render(in: ctx.cgContext)
        }
Now that SceneKit is deprecated, I didn't want to start a new app using deprecated APIs.
