I am scheduling critical user notifications with a custom sound. This worked for years both on devices and in the simulator. Since Xcode 26 it crashes in simulator.
Example
let content = UNMutableNotificationContent()
content.title = "Critical"
content.body = "Example"
content.sound = UNNotificationSound.criticalSoundNamed(UNNotificationSoundName("notification.aiff"), withAudioVolume: 0.5)
content.interruptionLevel = .critical
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 10, repeats: false)
let request = UNNotificationRequest(identifier: "exampleCriticalNotification", content: content, trigger: trigger)
UNUserNotificationCenter.current().add(request)
It seems that simpler variants such as just content.interuptionLevel = .critical
or just content.sound = UNNotificationSound.defaultCritical
also crash.
I assume that critical notifications is a small niche use case but i still hope this gets fixed. This is filed as FB20272392 with a full crash log.