I developed an app using Unity and exported it as an iOS project file so that I could package it in Xcode. Now, I’m facing an issue where users who previously installed version 1.0 are still seeing the old version after installing the updated version 2.0. Although the installation process for version 2.0 appears to complete (with the installation animation), the app still opens as version 1.0. I am an individual developer but used enterprise signing for distribution. I’m quite confused and have looked into the issue—some sources mention it might be related to CFBundleVersion, but modifying it didn’t help. I’d really appreciate some help with this. o(╥﹏╥)o
iOS Distribution - Users Still Installing the Old Version After Update
In the Unity settings, I set the version to 2.0 and the build to 2. In the generated .xcodeproj folder, I noticed that the main directory's Info.plist has the correct settings. However, the CFBundleShortVersionString in both UnityFramework/Info.plist and Unity-iPhone Tests/Info.plist remains as 1. I'm unsure if this is the cause of the issue. Do I need to modify these manually?