Hello,
I'm currently investigating an issue related to iOS credit card autofill (Payments & Card Details) in our mobile application.
Our app is built using React Native, and we are implementing card input fields using TextInput with the required autofill configuration:
autoComplete="cc-number"
textContentType="creditCardNumber"
Despite correctly configuring these properties, credit card autofill is not being triggered on iOS devices.
I would appreciate clarification on:
Is credit card autofill officially supported for React Native TextInput fields using autoComplete="cc-number" and textContentType="creditCardNumber"?
Are there any additional requirements (entitlements, associated domains, specific configurations, etc.) needed for payment autofill to work?
Is autofill expected to work inside WKWebView contexts?
Are there any known limitations or restrictions for third-party frameworks such as React Native?
I would appreciate any guidance or documentation you can share regarding the expected behavior and official support for this scenario
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Hello,
We have been trying to contact the Apple Developer Support for some time now regarding a couple of issues. For a couple of months now we are seeing that we are getting an error when we visit https://developer.apple.com/contact and the topics aren't loaded at all. After seeing the network traffic in the developer tools I see that we get a "Failed to load resource: the server responded with a status of 500 (Internal Server Error)" when making a request to the services/userProfile/ endpoint. The weird part is that the response contains our userProfile just fine. The only thing that I see in the payload that could be an issue is the resultCode that is 0. Has anyone encountered this before or has any idea on what we can do? I don't see an alternative way to contact Apple in order to resolve this issue.
Topic:
Developer Tools & Services
SubTopic:
General
Navigating to the Contact Us website (https://developer.apple.com/contact/) results in an "Error:" showing at the top of the page. I cannot select options for starting a new issue or accessing recent ones - and sometimes nothing shows up on the page at all (attached screenshot).
I've been trying to get in to request an expedited review since Thursday afternoon.
I checked the System Status page and there are no reported issues.
I am using Microsoft Edge and also logged in via Safari - still wasn't able to access the Contact Us issues.
I requested the Family Controls (distribution) capability but am not sure if I did it correct. I applied, answered the questions why i needed it and submitted. Its been about 2 weeks since applying. In the app configurations, it on apple dev site, it shows in the request history that I submitted it on March 17, but I can click the request (+) button and request it again. Just want to make sure I didn't mess anything up--it seems like they would prevent me from sendin another request if I had already requested it. It hasn't taken them this long to get back to me in the past which is why I am confused. If anyone knows how to speed up the process, please let me know! Thanks.
Le build iOS via EAS échoue systématiquement lors de la phase Xcode. Bien que les capacités Family Controls et App Groups soient activées sur le portail Apple Developer et configurées dans le app.json, les profils de provisionnement générés par EAS sont rejetés par Xcode car ils ne contiendraient pas les droits nécessaires.
Configuration du projet :
Targets (4) : App principale + 3 extensions (ShieldConfiguration, ShieldAction, ActivityMonitorExtension).
Capabilities requises : Family Controls (Development), App Groups.
EAS CLI Version : 18.0.6 (et versions antérieures testées).
Erreur Xcode récurrente :
error: Provisioning profile "[expo] com.*****.*** AdHoc 177230..." doesn't support the Family Controls (Development) capability..
error: Provisioning profile "... AdHoc ..." doesn't include the com.apple.developer.family-controls entitlement..
Ce qui a déjà été tenté (sans succès) :
Configuration app.json : Ajout manuel des entitlements pour le bundle principal et configuration du plugin react-native-device-activity.
Nettoyage Credentials : Suppression totale des profils et des identifiants sur le site Expo.dev ET sur le portail Apple Developer.
+1
Forçage Sync : Utilisation de eas build --clear-cache et réponse "No" à la réutilisation des profils existants.
Observation étrange : Le terminal indique souvent ✔ Synced capabilities: No updates, alors que les droits viennent d'être modifiés sur le portail Apple. Sur le portail Apple, les profils affichent pourtant bien "Family Controls (Development)" dans les capacités activées.
Je met en piece jointe un des profiles.
We have tried using multiple test devices to dev and test Digital Wallet provisioning and unable to do it successfully as the rule decision goes into orange flow.
This is a blocker for our project involving digial wallet provisioning testing.
Is there a way that our test devices could be excluded from hitting orange rule so we can continue with provisioning?
Topic:
Developer Tools & Services
SubTopic:
General
My phone's charging port is fried. It only charges wirelessly. Fixing it costs the same as the phone. I currently am having a lot of issues enrolling for apple developer program as well, so I can't use test flight right now.
I want to enable developer mode on my phone, but it's never been connected to xcode before, so the option is not available.
How do I enable developer mode without being able to connect it to a pc?
I have a mac, and both my mac and iphone are on the same apple id.
thank you
Hello,
There seems to be a regression with macOS SDK 15 and dynamically loading libraries if Address Sanitizer is turned on. Seems to only affect Debug builds, and .frameworks. I've also reported this via the Feedback Assistant: FB16513866
Here's a minimal repro, if anyone is interested: https://gist.github.com/peter-esik/6b00432e411be85333e14ae7d953966e
I thought I'd post this here, as according to my web searches, this isn't a very well-known bug at this point.
Hi, I'm investigating what looks like possibly nondeterministic behavior when linking large iOS app binaries. I do not have a concise reproduction of the issue yet, but am trying to hunt down possible leads. In particular, the problem appears to surface when invoking clang to link a binary and the resulting order of the 'branch island' instructions appears to be random each time the binary is linked (as shown by the link map output). I was wondering if anyone with insight into the linker's current implementation could shed light on whether that is expected, and if there is anything that can be done to prevent it. FWIW, it seems like it might be size-dependent as smaller app binaries don't appear to exhibit the same behavior. I'd be glad to share more specifics and hopefully a reproduction if I can ever find one eventually. Some environment info (Xcode 16.4 toolchain):
clang -v:
Apple clang version 17.0.0 (clang-1700.0.13.5)
Target: arm64-apple-darwin24.6.0
Thread model: posix
InstalledDir: /Applications/Xcode-16.4.0.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
ld -v:
@(#)PROGRAM:ld PROJECT:ld-1167.5
BUILD 01:45:05 Apr 30 2025
configured to support archs: armv6 armv7 armv7s arm64 arm64e arm64_32 i386 x86_64 x86_64h armv6m armv7k armv7m armv7em
will use ld-classic for: armv6 armv7 armv7s i386 armv6m armv7k armv7m armv7em
LTO support using: LLVM version 17.0.0 (static support for 29, runtime is 29)
TAPI support using: Apple TAPI version 17.0.0 (tapi-1700.0.3.5)
Could you help me with resolving this issue, please.
I've got following trace:
ksmemory_notifyUnhandledFatalSignal
EXC_BAD_ACCESS (KERN_INVALID_ADDRESS)
Crashed: com.apple.main-thread
EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x000000000000002b
Crashed: com.apple.main-thread
0 KSCrash 0xbff8 ksmemory_notifyUnhandledFatalSignal + 12
1 KSCrash 0xcd6c handleSignal + 100
2 libsystem_platform.dylib 0x4178 _sigtramp + 56
3 libsystem_kernel.dylib 0x42f8 mach_msg2_internal + 76
4 libsystem_kernel.dylib 0x4214 mach_msg_overwrite + 428
5 libsystem_kernel.dylib 0x405c mach_msg + 24
6 CoreFoundation 0x46868 __CFRunLoopServiceMachPort + 160
7 CoreFoundation 0x1d848 __CFRunLoopRun + 1188
8 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532
9 GraphicsServices 0x1498 GSEventRunModal + 120
10 UIKitCore 0x9ddf8 -[UIApplication _run] + 792
11 UIKitCore 0x46e54 UIApplicationMain + 336
12 UIKitCore 0x172938 -[UIScrollView contentInset] + 588
13 AppName 0xed9440 main + 4386804800 (AppDelegate.swift:4386804800)
14 ??? 0x189f76e28 (Missing)
It appears that a variable or object is attempting to access another object that has already been deallocated. Based on the stack trace, the issue was likely detected while layout was in progress.
Our analytics show this happens generally on app launch and occasionally during normal use.
Unfortunately, I couldn't gather additional diagnostic data. I tried to reproduce the issue using the Leaks tool and enabled runtime diagnostics (Address Sanitizer, Malloc Scribble, Zombies), but without success.
I may be overlooking something — any suggestions would be greatly appreciated.
Thank you in advance
I have been working on a M1 Mac mini, using my iPad Air M2 running 26.3 iPadOS. Switched to a new M4 Mac mini, went to connect my iPad to run from Xcode and was presented this "The developer disk image could not be mounted on this device."
So how can a get an updated DDI?
I appreciate any ideas.
/Users/robertlawson/Desktop/Screenshot 2026-02-15 at 8.21.50 PM.png
Topic:
Developer Tools & Services
SubTopic:
General
I am on a windows computer using visual studio 2026 for developing .NET Maui apps for Android and iOS.
Am I able to connect my iPhone to my windows computer and deploy my .NET Maui app to my connected iPhone during deveoplemt?
Topic:
Developer Tools & Services
SubTopic:
General
Every now and then I get this very frustrating message on Feedback Assistant.
For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied
After reviewing your feedback, it is unclear what the exact issue is.
I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied
The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos.
I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today):
Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed.
This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face.
I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink:
Host *
IdentityAgent "~/.1password/agent.sock"
But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though.
Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6.
I've searched fruitlessly for an answer anywhere else.
"UITests recording reports 'The capability "Create Service Socket" is not supported by this device.' on M1 chip, but works normally on Intel chip."
currently i'm in xcode 26.2 which want's me to use ios 26.2 but i only have ios 18.2 and i can't figure out how to make xcode use that simulator
Topic:
Developer Tools & Services
SubTopic:
General
I'm adding a few custom signposts with mxSignpost(.begin,...) and mxSignpost(.end,...). Is there a way to force delivery of the MXMetricPayload so I don't need to wait for the daily aggregation to be pushed?
Im getting this specific error 'Apple 403 detected - Access forbidden' when trying to build my app, my previous 10 builds all succesfully work but now it keeps on giving this error. I'm guessing its because of a new agreement email I recieved. But when i got to both developer website and app store connect there is no new agreements to accept. I'm quite stuck. Any help appreciated. Thanks
Topic:
Developer Tools & Services
SubTopic:
General
Calling dlopen then dlclose causes an increase in the amount of memory used by the program. If I create a loop that calls dlopen / dlclose repeatedly on the same dynamic library, memory usage increases continuously. Is this a bug, or am I using dlopen / dlclose incorrectly?
I can reproduce this by modifying the sample code in the Apple Developer docs Creating Dynamic Libraries. If I modify Runtime.c, changing the line void *lib_handle = dlopen(lib_name, RTLD_NOW); to add the infinite loop, as below:
void *lib_handle = dlopen(lib_name, RTLD_NOW);
for (int ii = 0; ; ++ii) {
printf("loop %i\n", ii);
int close_err = dlclose(lib_handle);
printf("close error: %i\n", close_err);
printf("dlopen(%s, RTLD_NOW)\n", lib_name);
lib_handle = dlopen(lib_name, RTLD_NOW);
}
then opening and closing the dynamic library will succeed, but memory usage (as reported by top) will rapidly increase.
I'm running on x86_64 macOS 13.6.6. Full code for the modified Runtime.c is attached, the rest of the code is available in the Apple Developer docs.
Any suggestions?
Many thanks,
Chris
Runtime.c
I am trying to make an app icon 20 x 20 pixel dimension. I cannot get the icon to be sized this way. It gets blurry. I have used adobe express + illustrator. I have not been able to size it. It is a 400 x 400 dimension png. I want the proportion to be 20 x 20 without losing the clarity.