Hi,
I've just moved my SpriteKit-based game from UIView to SwiftUI + SpriteView and I'm getting this mesage
Adding 'GCControllerView' as a subview of UIHostingController.view is not supported and may result in a broken view hierarchy. Add your view above UIHostingController.view in a common superview or insert it into your SwiftUI content in a UIViewRepresentable instead.
Here's how I'm doing this
struct ContentView: View {
@State var alreadyStarted = false
let initialScene = GKScene(fileNamed: "StartScene")!.rootNode as! SKScene
var body: some View {
ZStack {
SpriteView(scene: initialScene, transition: .crossFade(withDuration: 1), isPaused: false , preferredFramesPerSecond: 60)
.edgesIgnoringSafeArea(.all)
.onAppear {
if !self.alreadyStarted {
self.alreadyStarted.toggle()
initialScene.scaleMode = .aspectFit
}
}
VirtualControllerView()
.onAppear {
let virtualController = BTTSUtilities.shared.makeVirtualController()
BTTSSharedData.shared.virtualGameController = virtualController
BTTSSharedData.shared.virtualGameController?.connect()
}
.onDisappear {
BTTSSharedData.shared.virtualGameController?.disconnect()
}
}
}
}
struct VirtualControllerView: UIViewRepresentable {
func makeUIView(context: Context) -> UIView {
let result = PassthroughView()
return result
}
func updateUIView(_ uiView: UIView, context: Context) {
}
}
class PassthroughView: UIView {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
for subview in subviews.reversed() {
let convertedPoint = convert(point, to: subview)
if let hitView = subview.hitTest(convertedPoint, with: event) {
return hitView
}
}
return nil
}
}
Hello,
We currently lack API for associating a touch controller with a SpriteKit view or scene.
Please send us an enhancement request.
The warning message can be ignored.