Triangle Recommendation Limit for M5 Vision Pro

For the M2 Apple Vision Pro, there's "a general guideline, we recommend no more than 500 thousand triangles for an immersive scene, with 250 thousand for applications in the shared space." --https://developer.apple.com/videos/play/wwdc2024/10186/?time=147

Is there a revised recommendation for the M5 Apple Vision Pro?

Answered by Vision Pro Engineer in 865623022

Hello @sopmac, thank you for your question!

Unfortunately, I am not aware of any updated polygon count guidelines for the new M5 chip. You can send us feedback using Feedback Assistant requesting more detailed guidance.

While it is certainly true that the M5 chip has improved performance over the M2 chip, it is still important to keep the guidelines for the M2 chip in mind so that your app runs well on as many devices as possible. Remember, the actual upper limit to the number of polygons you can have in your scene is going to be heavily dependent on what you're doing with those polygons in the first place. Your materials and shaders are going to have a large role in the performance of your app, among other factors.

We have some articles that discuss how to measure and improve the performance of your app. See Reducing GPU Utilization in Your RealityKit App and Optimizing GPU performance to learn more.

Good question! Apple?

Accepted Answer

Hello @sopmac, thank you for your question!

Unfortunately, I am not aware of any updated polygon count guidelines for the new M5 chip. You can send us feedback using Feedback Assistant requesting more detailed guidance.

While it is certainly true that the M5 chip has improved performance over the M2 chip, it is still important to keep the guidelines for the M2 chip in mind so that your app runs well on as many devices as possible. Remember, the actual upper limit to the number of polygons you can have in your scene is going to be heavily dependent on what you're doing with those polygons in the first place. Your materials and shaders are going to have a large role in the performance of your app, among other factors.

We have some articles that discuss how to measure and improve the performance of your app. See Reducing GPU Utilization in Your RealityKit App and Optimizing GPU performance to learn more.

Triangle Recommendation Limit for M5 Vision Pro
 
 
Q