I’m building a macOS video editor that uses AVComposition and AVVideoComposition.
Initially, my renderer creates a composition with some default video/audio tracks:
@Published var composition: AVComposition?
@Published var videoComposition: AVVideoComposition?
@Published var playerItem: AVPlayerItem?
Then I call a buildComposition() function that inserts all the default video segments.
Later in the editing workflow, the user may choose to add their own custom video clip. For this I have a function like:
private func handlePickedVideo(_ url: URL) {
guard url.startAccessingSecurityScopedResource() else {
print("Failed to access security-scoped resource")
return
}
let asset = AVURLAsset(url: url)
let videoTracks = asset.tracks(withMediaType: .video)
guard let firstVideoTrack = videoTracks.first else {
print("No video track found")
url.stopAccessingSecurityScopedResource()
return
}
renderer.insertUserVideoTrack(from: asset, track: firstVideoTrack)
url.stopAccessingSecurityScopedResource()
}
What I want to achieve is the same behavior professional video editors provide, after the composition has already been initialized and built, the user should be able to add a new video track and the composition should update live, meaning the preview player should immediately reflect the changes without rebuilding everything from scratch manually.
How can I structure my AVComposition / AVMutableComposition and my rendering pipeline so that adding a new clip later updates the existing composition in real time (similar to Final Cut/Adobe Premiere), instead of needing to rebuild everything from zero?
You can find a playable version of this entire setup at :- https://github.com/zaidbren/SimpleEditor