Is it possible to raycast with PSVR2 controllers when developing in Unity for the Apple Vision Pro?

Hi all,

I am currently developing a game in Unity for VisionOS and I'd prefer to use the PSVR2 controllers as a source of the raycast for menu selection instead of the default VisionOS gaze for my specific use case. Is there a way to access the IMU of PSVR2 controllers to do this instead of just using eyegaze + controller click for selection? Is there a specific configuration for GCController from within Unity maybe?

Thank you!

Is it possible to raycast with PSVR2 controllers when developing in Unity for the Apple Vision Pro?
 
 
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