Can anyone please confirm that Apple-hosted Background Assets still will NOT work unless the app is:
Installed from TestFlight, or
Installed from the App Store
Is it true Xcode-installed builds—Debug or Release—do not receive the App Store’s Background Asset metadata and cannot access the background asset packs?
I am getting the error when running the app in Xcode: The asset pack with the ID “VALIDPACKNAME” couldn’t be looked up: No asset pack with the ID “VALIDPACKNAME” was found.
To test with Xcode you have to run a local server. https://developer.apple.com/documentation/backgroundassets/testing-asset-packs-locally