TestFlight

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Use TestFlight in App Store Connect to invite and manage beta testers for iOS, iPadOS, tvOS, and watchOS apps. Discuss questions here and share app builds publicly via TestFlight under the Community topic.

TestFlight Documentation

Posts under TestFlight subtopic

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90714: Invalid binary;% xcrun dyld_info -objc ... interface(null)
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit. Xcode Version 16.4 (16F6), minimum operating system iOS 17.6. 按照给出的终端命令,执行之后给出如下输出。但是我并不知道该如何进行下一步操作,代码中全局搜索也没有搜到类似@interface AUChangeSkinShell的代码或者framework,烦请您指导。 According to the given terminal command, the following output is given after execution. But I don't know how to proceed with the next steps regarding this information, We did not find any code or framework similar to '@ interface AUChangeSkinShell' in the global search of the code. Please guide us. % xcrun dyld_info -objc /Library/Developer/Xcode/Playload/EBCampus-ios.app/EBCampus-ios | grep "(null)" @interface AUUtils : (null) @interface (null) : (null) ... ... @interface (null) : (null) @interface (null) : (null) @interface AUChangeSkinShell : (null) @interface SSPBaseFormatMethod : (null)
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TestFlight builds expired immediately after new build upload & subsequent new build submission failure
I am experiencing a critical issue with my TestFlight builds and the App Store Connect submission process. I need urgent assistance as all my testing builds are currently expired. To fix the expiration, I increased the build number to Build 5 (Version 1.0.3) and uploaded it. I then tried to Submit for Review. The submission process failed, and I received an error message Has anyone experienced a widespread issue like this recently? What steps can I take to troubleshoot the submission error, and why would all my builds expire simultaneously, just days after a new upload? Thank you for your help!
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TestFlight: Couldn't Load Apps
For the past 5 days, myself and all TestFlight users with my app have been unable to access TestFlight. When opening the TestFlight app, it immediately displays "Couldn't Load Apps" "TestFlight is currently unavailable. Try Again." If you press "Try Again" over and over for several minutes it will sometimes let you access the main install page on iPhone devices, but generally it just stays locked on "Couldn't Load Apps". On iPad, it is not possible to get to the install page. This is happening across all devices (iPad and iPhone) and OS (iOS 15 to iOS 26). User who are TestFlight testers on multiple apps are unable to access their other apps because of this issue. I've uploaded a new build and version and the issue persists. I filed a feedback assistant report: FB20901217. Has anyone else experienced a similar issue?
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TESTFLIGHT: The requested app is not available or doesn t exist
Hello, I created an app using the latest version of Xcode (16.2), and I'm having a problem testing this app on my iPhones. I created this app just like all the others I've made for my clients, including one on (03/24/25), but when I went to upload another App to App Store Connect on (03/26/25) I couldn't test it on my phone. Points to consider: The app runs perfectly on the Emulator. All my terms and agreements with Apple are up to date. I tried to download the apps through Testflight on 2 different devices, iPhone 7 Plus (iOS 15.8.1) and iPhone 15 Pro Max (iOS 18.3.2), and I was unsuccessful in neither attempt. I can send my app to the internal testers, but when I click download, the following message appears: Could not install [APP NAME]. The requested App is not available or doesn't exist. I imagine this problem is with Apple itself, I have already contacted support, but I need to resolve this urgently for my customers. Has anyone experienced this and resolved it?
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DVTAppStoreConnect.ServiceBackendError error 1 when publishing app
Hi there, I am trying to publish my first app (VisionOS 2.0) via TestFlight for internal testing via XCode 16.0 beta 2. I have tried clicking both 'Distribute App' and 'Validate App', but either way receive the following error: "DVTAppStoreConnect.ServiceBackendError error 1" I am a bit stuck for now, any feedback would be gratefully received! Many thanks
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Trying to test a MacCatalyst app on an Intel Macbook using TestFlight
I have a MacCatalyst app that is published on the Mac AppStore. All seems fine and dandy on the released version. However, when I try to test a build on my Intel based Macbook using the TestFlight app it says it's not compatible. I've looked at the build on AppStore connect and I can see that it's a universal build with x86_64, arm64 architectures. I'm at a loss as to why Test Flight reports it as incompatible yet the Mac App Store says it is compatible.
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Can I control the release timing for external testers in TestFlight?
Hello, I'm currently setting up an external TestFlight testing phase for my iOS app and need some clarification on the release process after App Review approval. For App Store releases, I know I can manually release the app at my preferred time. However, when submitting an external TestFlight build for review, there is an option to "Notify testers". If this is selected, the build seems to be automatically made available to testers immediately upon approval. My concern is: If I uncheck the "Notify testers" option, will the build still become available on TestFlight, allowing testers who proactively check the app to download the update, even though they don't receive a notification? Is there a way to completely control the exact release time (similar to the manual App Store release) for external testers? We need to manage the release timing to align with backend production deployment. We want to ensure the app update is released only after our backend is fully ready. Any insights into how to best manage this timing would be greatly appreciated! Thank you.
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Asset verification failed. this Bundle is invalid
Validation failed This bundle is invalid. The icon file Runner.app/Frameworks/App.framework/flutter_assets/assets/icon/Icon-App-1024x1024@1x2.png must be in .png format. i generated the launcher icon images using flutter_launcher_icons packages & also tired different website . project build fine but when try to upload the app into TestFlight gives this error. how to fix it
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External testers have reached the limit, how to get rid of old testers?
My application has reached a testing quota of 10,000 testers, including those who have not participated for an extended period. Consequently, new testers are unable to join. I attempted to delete these testers by selecting the “Delete” button in the “Testers” section on the AppConnect page. However, their status only changed from “Installed” to “Deleted,” and they still count towards the quota. Could anyone provide guidance on how to resolve this issue?
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Should deleted testers be counted in maximum number of testers calculation?
I've reached maximum number of testers for my app. That's why I've deleted all testers from TestFlight to clean testers list and invite new and old testers again by public link. But deleted testers are still count in "All testers", but in "Deleted testers" filter. And the error "You’ve added the maximum number of external testers for this app" still occurs. Is this how it's supposed to work or is this a bug?
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Urgent: new build for TestFlight could not install
When I create new build for TestFlight, it could not install from Test Flight, and show any error/warning/tip, from device's console, I got this error: -[IXSDataPromise cancelForReason:client:error:]: <IXSPlaceholder(0xc1acd7480) Name:App Placeholder: XXXXXXX(com.YYYYYY) Creator:App Store UUID:8AB2A59C-C367-42E1-990A-ACAFD8F9F4B9 Location:[system-defined]> : canceled by client 17 for reason Error Domain=IXUserPresentableErrorDomain Code=1 "This app could not be installed at this time." UserInfo={NSUnderlyingError=0xc1b1751a0 {Error Domain=MIInstallerErrorDomain Code=99 "WatchKit 2.0 app has disallowed Info.plist key: ISIconPlatform" UserInfo={LegacyErrorString=WatchKitAppIllegalInfoPlistKey, FunctionName=-[MIExecutableBundle hasOnlyAllowedWatchKitAppInfoPlistKeysForWatchKitVersion:error:], SourceFileLine=2715, NSLocalizedDescription=WatchKit 2.0 app has disallowed Info.plist key: ISIconPlatform}}, NSLocalizedDescription=This app could not be installed at this time., NSLocalizedRecoverySuggestion=WatchKit 2.0 app has disallowed Info.plist key: ISIconPlatform, NSLocalizedFailureReason=Could not install at this time.} After I remove watch app in this app, It could install successful, but this watch app still needed. I count not find anything about [IconPlatform] in my code, and could not find it in the info.plist files in the .ipa file. I only do some tiny code change for my app, and it could install in yesterday, but could not install for today. So how to resolve this issue? I need submit my new build for a urgent company events.
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ITMS-90426: Invalid Swift Support
Good day, I've uploaded a build to TestFlight, but received an automated response with the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. Our project started in Objective-C and have mixed swift class and pods. The last uploaded build without any automated response was Nov 8, 2023. I'm using XCode Version 26.0.1 (17A400). I've tried every way i found in internet and i'm not able to find any solution for this. ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES use_frameworks! :linkage => :dynamic (in pods) We would appreciate any assistance in clarifying why this issue is occurring and how we should proceed to address it. Your guidance would mean a lot. Thank you.
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Install from TestFlight stops at 75% and fails
From some point, all new TestFlight submissions cannot be downloaded from any device. The progress bar gets stuck at 75% for several seconds, then install button appears again. The app icon appears on desktop, but when trying to launch, an error alert appears "App cannot be installed now, please try again later". I've tried uploading from multiple Macs with the same result.
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90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit.
I'm getting this error from inside the TestFlight tab in Appstore Connect. For a MacCatalyst app. This has worked for amost 4 years now I'm getting this error. I did update my version of Xcode to 26.0.1. And I migrated all the project settings it asked me to migrate. I ran the Validation in the Archive window of Xcode. No issues found there.
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