Setting the displayScale value on RealityView has no effect

Hi, I'm trying to set the displayScale environment value for a RealityView, so it renders at 2x instead of 3x on the iPhone, but it seems to have no effect.

.environment(\.displayScale, 2.0)

Is this expected behavior, or a bug?

The reason I want it to render at 2x and not at the default 3x is for game optimization and performance.

Setting the displayScale value on RealityView has no effect
 
 
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