Does VisionOS have the equivalent of ARView.physicsOrigin?

I'm trying to scale the physics of a scene without changing the apparent size to avoid the low-speed zeroing-out of motion that the physics simulation does. I found a technique for using separate simulation and physics roots in the docs, but it relies on ARView, which VisionOS doesn't have. This seems more elegant than scaling absolutely everything with shared root -- any chance I'm just failing in my searches to find the equivalent functionality?

Does VisionOS have the equivalent of ARView.physicsOrigin?
 
 
Q