Creating hexagonal triplanar materials

I'm trying to create a hexagonal triplanar material in Reality Composer Pro 3 using Shader Graph.

Could you provide guidance, or an example node setup, for creating a seamless hex-tile texture using triplanar projection?

My goal is to apply a hex pattern to 3D objects without visible seams or texture stretching.

Are there any sample projects, Shader Graph examples, or recommended workflows for achieving this in Reality Composer Pro? Thanks

Answered by Vision Pro Engineer in 891494022

Hi @MathewSpendlove

You can use the TriplanarProjection node in Reality Composer Pro 3 to seamlessly texture a model—does that work for your use case?

Let me know if not and I can investigate further, especially if you're able to provide additional context on the "hexagonal" aspect of your desired approach.

Thanks!

Hi @MathewSpendlove

You can use the TriplanarProjection node in Reality Composer Pro 3 to seamlessly texture a model—does that work for your use case?

Let me know if not and I can investigate further, especially if you're able to provide additional context on the "hexagonal" aspect of your desired approach.

Thanks!

Creating hexagonal triplanar materials
 
 
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