What is the latest recommendations and best practices for using 3-D content creation, tools, and importing 3-D objects into reality composer pro 3

Currently, I have a very basic entity in RCP that I call in my app's immersive view based on an included Package. I'm trying to get a much better 3d asset to use in my app instead. I've been afraid to put much effort into learning Blender to create and export an USDx asset for import into RCP3 (it's a whole world of learning itself...). I may be able to start using agents like Codex tied into Blender to see if I can more quickly create a 3d asset. I tried using the new AI assistant in RCP3 and it seems like I could create a 3d entity, but I'm not sure it will be the level of detail I want. Any high-level advice for the workflow (nowadays with AI agents) to create a desirable 3d asset, get it into RCP3, and then into Xcode?

Answered by Vision Pro Engineer in 892460022

Hi! In general, the workflow is the same whether you use an AI agent or create things manually (or a combination of both). You must create a USDZ version of the asset or create it directly within Reality Composer Pro, and then use Reality Composer Pro to place your content and develop your experience around it.

Depending on the nature of your game, the AI Assistant is a good place to start with proving out your ideas.

However, I do think there's value in learning a DCC like Blender or partnering with an artist who knows the tools once you're ready.

Depending on the nature of your application or game, you will likely need to still apply animations and skeletons to them or customize them beyond what an agent might allow you to do. While there are tools to automate that, and certainly an LLM like Codex could guide you, learning the basics will help accelerate you and are valuable skills to have for spatial experiences.

Accepted Answer

Hi! In general, the workflow is the same whether you use an AI agent or create things manually (or a combination of both). You must create a USDZ version of the asset or create it directly within Reality Composer Pro, and then use Reality Composer Pro to place your content and develop your experience around it.

Depending on the nature of your game, the AI Assistant is a good place to start with proving out your ideas.

However, I do think there's value in learning a DCC like Blender or partnering with an artist who knows the tools once you're ready.

Depending on the nature of your application or game, you will likely need to still apply animations and skeletons to them or customize them beyond what an agent might allow you to do. While there are tools to automate that, and certainly an LLM like Codex could guide you, learning the basics will help accelerate you and are valuable skills to have for spatial experiences.

there's value in learning a DCC like Blender

Blender is awesome! Totally worth learning, open source and very much programmable with python (scripts or cli). I'd look into available MCP's to help, but I think to some degree it's worth knowing "the basics"... Also there are several extensions and plugins (plus you can code[x] your own if needed;) that could help you leverage your workflow.

I really love python, BTW, would love to learn more about how I could use it on Xcode for iOS dev in general, including 3D, LiDAR, BIM, Vision, ML, MLX workflows, but I'm still somewhat a newb on Apple platforms and Swift... Any particular tips for my journey towards my first and yet-to-be-published iOS app?

@HelloUniverse--help--WhichWorldC We love to see the enthusiasm, and yes Blender is a great tool in a spatial developers toolset!

We have a few pathways (https://developer.apple.com/pathways/) to learn how development for our platforms, and specifically one for iOS ( https://developer.apple.com/ios/get-started/ )

If you have any questions as you progress on that route, I'd encourage making a separate post and my colleagues can help provide more directed guidance.

Looking forward to what you create!

What is the latest recommendations and best practices for using 3-D content creation, tools, and importing 3-D objects into reality composer pro 3
 
 
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