I have a question about user-controlled movement inside a visionOS ImmersiveSpace.
If an app allows the user to move through a virtual space, what are the recommended ways to reduce motion sickness or discomfort?
Specifically:
Are there recommended movement speed limits for comfortable locomotion in an immersive space?
Are there recommended acceleration, deceleration, or turning speed limits?
Is snap turning generally preferred over smooth turning on visionOS?
Are teleportation, short-range movement, or fixed-position interaction recommended over continuous movement?
Are there any visionOS-specific comfort guidelines for camera movement, artificial locomotion, field-of-view reduction, or user-controlled navigation?
My goal is to allow limited movement in an immersive environment while keeping the experience comfortable for most users.
Topic:
Spatial Computing
SubTopic:
3D Content
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