Is there any software or hardware limit to the number of peripherals that can have the sounding running on at the same time?
I see there are two new CBErrors, I didn't catch a reference in the video or docs for which error we get when. Can you share some details on that?
Hi, For iOS 27, we only support one channel sounding device active at the time. If you have a use case where you need more than 1, it would be helpful if you can file a feedback request.
The 2 new CBErrors are related to failure in channel sounding configuration (which follows the Bluetooth specification 6.3) and reporting any channel sounding procedure failures.