Game app : Guideline 4.3(a) - Design - Spam

I'm a solo developer rejected 2 tiems times under Guideline 4.3(a). I've appealed and revised, but keep getting the same result.

My app is nonogram puzzle game with various theme and multi color logic.

Key facts:

  1. First and only developer account, with another app already live and approved on it — so this isn't account association.

  2. A multi-color nonogram/picross puzzle game, hand-coded from scratch in Cocos Creator (TypeScript). No app template, no third-party ad/analytics/mediation SDKs, no shared source code.

  3. 1,100+ original solver-verified puzzles, custom multi-color engine.

I've already revised all metadata, removed a placeholder feature, and tightened the build. Still rejected.

Questions:

  1. Since my account is not associated with other account, is this truly design issue or because there are many nonogram apps on app store?

  2. if it's design issue. the match usually on shared assets (art/audio from a common pack), the binary, or the concept/metadata — and how do I tell which?

  3. Can I get App Review to name the specific app/element mine is compared to, so I can fix it directly?

  4. Best channel for a genuinely original app in a saturated genre — Resolution Center, App Review Board appeal, or a phone call? i kept getting same answers

Game app : Guideline 4.3(a) - Design - Spam
 
 
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