Why is this framework marketed as AR/VR ?

Its an honest question, while VR and AR are a cool thing, they are a bit far from what the vast majority of gaming is. (wither mobile or none mobile)

Im only a few weeks with the system, but it think its insanely powerful as a game dev tool.Data orient based with ECS, fast, seamless, frictionless, well thought, optimized and packed everything needed.

Just my humble opinion, Maybe consider naming it Apple Game Engine / Apple Game Framework - it will attract a lot of developers who just want to make games and are tired of the bloated and messy unreal and unity, tired of being chained into a bloated OOP hierarchy.

"Reality" within the name of the kit, as a concept scares away a lot of developers, they think its just a tool only for VR, they dont know its actually a complete powerful and optimized framework to create any game you want.

It have so many advantages over unreal. Unreal wraps everything in proprietary objects, forcing you learn mountains of made up keywords even if you already know native C++

A lot of developers are attracted to rayLib because of how bloated commercial game engines are, they dont know Reality Kit is actually a better solution then a lot of framework libraries out there.

Just my thoughts,Maybe it finds its way to some folks in marketing.

Either way thank you for creating this framework. its absolutely amazing to use

Why is this framework marketed as AR/VR ?
 
 
Q