We've noticed something kind of odd related to the exported .reality file in Reality Composer Pro 3. Our exported .reality file seems to be increasing a lot in size just by referencing an imported asset or another entity in the scene. This contradicts everything we previously knew about references. Essentially it seems like our assets are being copied or duplicated on each export.
Before you dive into the description of the issue, yes, I've already created feedback about this. I think it's a bug, but am willing to be corrected if this is an expected, if somewhat odd, behavior. The feedback number is FB25253483
I did a quick test with a single model (Earth.usdz from the RCP2 content library.
Project A: RCPExportDupeIssues
Phase 01
- Created new project in RCP 3
- Imported the file and added it to the default world entity
- Generated an Xcode linked project and used RCP3 to run the app in the simulator (this runs through the entire .reality export process.)
- Result: 48.4 MB
Phase 02
- Created
AnotherSceneentity - Added the imported earth model to it
- Used RCP3 to run the app in the simulator
- Result: 64.5 MB
Phase 03
I thought maybe if I added the earth import to a single entity and added that entity to the other two scenes, I might get some savings. This also increased the overall export size.
- Created
EarthEntity - Added the imported earth model to it
- Used RCP3 to run the app in the simulator
- Result: 80.7 MB
Overall result: an RCP3 project with a single imported Earth asset, used in three otherwise empty scenes, ends up with a massive 80 MB.
I even tried deleting the Earth import reference in the first two scenes. Even with only the Earth entity present, the export was still 80.7 MB.
Project B: RCPExportNoDupes
I tried a second project without ever adding the Earth import file to the first two scenes. I created a dedicated EarthEntity and only added that to the other two scenes.
- Created new project in RCP 3
- Created
EarthEntity - Imported the file and added it to
EarthEntity - Added `EarthEntity to the default world entity
- Created
AnotherSceneentity and added `EarthEntity to it - Generated an Xcode linked project and used RCP3 to run the app in the simulator (this runs through the entire .reality export process.)
- Result: 80.7 MB
Apple: I provided zipped versions of the exports in the feedback item (FB25253483)