Greetings,
I have recently learnt swift. I'm an openGL developer on the desktop and am will be working on IOS projects. I was looking to get openGL ES (which I have used before in objective-C) to work in swift, and quickly realized that the sample apple code was unfinished and broken to say the least. I also noticed that there seemed to be no information on how to use openGL ES in swift. So I turn to the community to see if anyone would know anything about this subject or where I could find documentation or guides on it.
Many thanks in advance,
C-H