On Demand Resources Update

Hi,

i work on a project with Unity on iOS (target SDK 9.0)

I implemented the On Demand Resource system on this project.

This is a big project 3Go that has been released on the App Store in 2016 without the On Demand Resource.


The On Demand Resource works fine i have 800Mo of core data and 2Go of On Demand Ressource.

I have test it with Xcode and TesFligth and all my ODR are download fine on the device.

But when i modify some resource in my ODR and update my application on TestFlight (new build numbre and version number), when i acessed to the new ODRs they are not downloaded on my device, the application keep the old ODR and load it.

I have update the version number of my application.

I have check the size of the two ODR (version 1 and version 2) in the build package and the size is different.

Does i have something to do to invalidate the old ODR.


Does Testflight works perfectly with the ODR ?


I must to be sure i will not have the problem on the AppStore because i need to make an update in several weeks whith some changes in my ODR.


The update system is not documented in the ODR Guide so it's very difficult to find information on it.


Thanks


S Pothieux

Technical Director

Slim Cricket

I also have the same problem.

The first version is correct,then i modify my resources and publish on TestFlight.

One of the two devices can be updated to the latest resource ,but other always be old.

I check the config file in /var/mobile/Library/OnDemandResources ,The second device has not updated the configuration file.



Did you solve this problem?

On Demand Resources Update
 
 
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