Hey Everyone,
I am having a strange issue, just encountered and I am not sure what is going on.
I created 2 new button sprites using Illustrator, exported them as png files, and loaded them into image.assets. Up until this point, everything works great, I can see the images fine in the assets file.
Now, I go to my Scene file, .sks, add an SKSpriteNode, go to load the new button texture, and bam Xcode crashes. This happens every time, for both png files.
Anyone have an idea what is going on? I have latest version of Xcode, Macbook Pro 2016, and latest OSX updates.
Thanks!
This appears to be a bug that others have noticed: https://forums.developer.apple.com/thread/96333
Xcode 9.3b2 arrived today. It might be worth testing in that version to see if the bug's been fixed, otherwise submit a bug report and (as a workaround, I guess) apply the texture at runtime.