Using the camera in a WWDC scholarship project.

Hi, WWDC 2018 is coming up and I wanted to apply for a scholarship. There are a few requirements for the project, listed below:


Swift Playground Requirements

  • The Swift playground you submit should be created entirely by you as an individual. Group work will not be considered.
  • Your Swift playground should be built using Swift Playgrounds on iPad or Xcode on macOS.
  • Your Swift playground should function properly and run on the latest releases of Swift Playgrounds and iOS or Xcode and macOS.
  • All content should be in English.
  • Your .zip file size should not be more than 25 MB.
  • Any resources in your project should be included locally in the .zip file that you provide, as your Swift playground will be judged offline.


I just wanted to see if I could use the camera in my project. I know that I must submit a playground project and, because I am fairly new to using playgrounds, I am not sure if you can even use the camera in a playground project. Please let me know.


Thanks!

Those are last year's requirements.


Best to slow down and wait for 2018 details.


Good luck.

I agree with KMT that it’s premature to make concrete plans before any announcement. However, I reckon you can find an answer to this:

I am not sure if you can even use the camera in a playground project.

Have you tried it? That seems like something that’s relatively easy to test, and would be good experience regardless of any future Apple announcements.

Share and Enjoy

Quinn “The Eskimo!”
Apple Developer Relations, Developer Technical Support, Core OS/Hardware

let myEmail = "eskimo" + "1" + "@apple.com"

It is possible to use the camera in a playground project.

I tried a near-empty ARKit demo in Swift Playgrounds last year. The camera was activated, but it was way darker than what you would get in a normal Camera app.

Sadly, because of time limitations, I never had the chance to go deep into ARKit.

Maybe the darker scene was caused by some sort of misconfiguration rather than limitations of Swift Playgrounds itself (perhaps the lack of a light source in the ARSCNScene?).

Or maybe because I used a beta version of Swift Playgrounds back then.

Using the camera in a WWDC scholarship project.
 
 
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