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i am able to see my iphone in device and simulation but unable to select it the manage as run application i have macos of version:sonoma 14.5 ,xcode version:15.4 and iphone os 17.5 here are the following methods i tried: 1)updated all device and restarted 2)changed the cable and used different iphone 3)installed xcode in another mac but it still remain unsolved 4)deleted the derive data and restarted 5)deleted and reinstalled xcode [Edited by Moderator]
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Hi, I have been receiving an email error message: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. when submitting an app to the App Store Connect using xcode. I have searched for many solutions online, but none of them have worked. Later, I manually created the SwiftSupport directory and copied the Swift dynamic library (dylib) that the app depends on to this directory, as well as copying them to the. app/Frameworks directory. After submitting, I received an email saying that these. dylib dynamic libraries are not in the. app/Frameworks directory. I opened the IPA file and checked the directory, and I really saw that they are located below. I don't know where the problem is, can you tell me the exact reason?
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Hello, I want to use universal links in my application, for which I need to get the TeamID and BundleId, for apple-app-site-association file. Can you please tell me, do I have to buy an Apple Developer Account at the time of development to do this, or can I get it all for free at the time of development?
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Hello, I try to create a product in app purchase with the API calls. I meet a problem during this creation for some products, see the error message : Erreur lors de l'appel d'API Apple : { "errors" : [ { "id" : "89876075-5f2a-44ea-a910-fcbcf95ea641", "status" : "409", "code" : "ENTITY_ERROR.ATTRIBUTE.INVALID.DUPLICATE", "title" : "The provided entity includes an attribute with a value that has already been used", "detail" : "This product ID has already been used", "source" : { "pointer" : "/data/attributes/productId" } } ] } It seems that the productId has already created but when we check in the app we cannot find its. Is it possible that if the productId has already created and deleted after ? And now we cannot created again with the samed productId ? Thank you in advance to help us. Best Regards.
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Leaks issue Hello everyone. I was using command line leaks tool with my C programms and everything worked well till the very last update. It justy stopped working after latest Sonoma update. Terminal and iTerm has it's permissions to access to the filesystem: But it seems it's not enough: it still gives me issue either when I'm trying to call system leaks from function void ft_leaks(void) { system("leaks -q <progname>"); } After a few tries I decided to find out what's going on and included this statement void ft_leaks(void) { int result; result = system("leaks -q ./cub3D"); if (result != 0) { printf(RED"Error: system command failed with code %d\n"RST, result); } } The output received was: Error: system command failed with code 9 I was trying to swith off the SIP, but didn't work. What the issue can it be? Many thx in advance for a constructive response🤠
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Criticism of the use of the Minimed Mobile App, problem with the update interval of the Apple Watch iOS Subject: Error event - Minimed Mobile App . Triggered by insufficient update interval of the Watch iOS system of only 50 updates/day Dear Sir or Madam, I use the Minimed Mobile App in conjunction with my Medtronic 780 G insulin pump and am generally very satisfied with the app. However, I have noticed a point here that is caused by the Apple Watch iOS operating system. I would like to pass this on and ask that you please fix this problem with an update. Updating the sensor values on watch faces on the Apple Watch I use the Modular widget on my Apple Watch in conjunction with the Minimed mobile app to quickly and easily keep an eye on the current sensor value. Unfortunately, the sensor value in this widget is not updated automatically according to someone in the know, Apple only updates widget information 50 times a day. After a short time, a rotating arrow appears instead of the current value, which I have to press to get a sensor value displayed again in order to see the current value. This is very inconvenient as I have to perform several actions each time to see the current value: 1.Open widget 2.Press the rotary arrow 3.Read the value Close widget by pressing the spin button at the top right to return to the main screen I would very much welcome it if the sensor value in Apple Watch watch faces were updated automatically, the problem is obvious - the watch faces only update 50 times a day. This would prevent me from seeing the current sensor value quickly and easily at any time without having to perform additional and cumbersome actions. The Minimed Mobile App has been tested and approved by Medtronic through Apple. However, it must have been overlooked that this sensor value app updates the sensor value every 5 minutes, but it does not do this on the dial because, according to my friend, it only updates 50 times a day. Now it is the case that the sensor value can change every 5 minutes, but this is not shown on the watch face, which means that the Apple Watch iOS would need 288 updates for this Minimed Mobile App per day instead of only 50 updates per day. Can you please advocate for a new update that allows an update interval of up to 288 updates per day? So that thousands of diabetics worldwide can see current values on their Apple Watch dials at any time? Without having to take several steps each time? I switched to I Phone and Apple Watch because I thought this would be possible for me. I would be very happy to hear back if this is technically possible for all diabetics worldwide who will benefit from it. With kind regards
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Hello. My game, which I have been preparing for a long time on Unity, has been completed. But I have a big problem. My game is a game focused on constantly drawing lines. For this reason, I need to draw lines in the safe area at the bottom of the iPhone. However, due to the shortcuts on the iPhone, my game is constantly put in the background or switched to another application. Since there are so many levels in my game, it is almost impossible to redesign the levels and since I am a game with lines drawn, I will always have this problem again. What I want is to cancel the shortcut to switch to another application and put it in the background when I swipe from left to right or right to left when my game opens. When my game opens, the priority is on the lines in my game. I also marked the defer system gestures on edges section on Unity for postponement, but it did not help. Also, postponing it will not solve the problem. For example, they disabled these shortcuts in the (mini metro) game and you can never use these shortcuts in the game. I did a lot of research on forum sites and chatgpt and tried different codes, but I couldn't find a solution. Can you help me with this? When my game is opened, I want to prevent and cancel the transition to another application by drawing a line left and right in the safe area section at the bottom and the game from being placed in the background. I would be very happy if you could help me with a hint or a code on what to do.
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Xcode 15 introduced official support for static frameworks. docs here This is presumably because there's quite a bit over overlap with the mergeable libraries feature. Static frameworks potentially give developers a nice option for bundling resources with a static library. This was previously only really viable if you explicitly packaged up a .bundle with your .a (static library) which could be cumbersome for both the creator and consumer of a library. Or you explicitly copied your framework resources into your main app binary when building your app. The release notes for Xcode 15 state: Embedding a static framework using a Copy Files build phase now removes the static archive from the framework when it is embedded in the target bundle. When inspecting the app target on disk this appears to be the case. In fact the behaviour is the same as with a mergable in release mode whereby a "stub" binary exists with no symbols. The release notes also state: The COPY_RESOURCES_FROM_STATIC_FRAMEWORKS build setting, previously used in the legacy build system to extract and copy the resources from a static framework to the target bundle, no longer has any effect with the new build system as the entire framework is copied instead This also appears to be the case when inspecting the files on disk as the frameworks appear to be present in the main app with their resources. So far so good. The issue arises when trying to access the bundle associated with this framework. The documentation doesn't mention any special access requirements to it's assumed that standard bundle access APIs should work. Using a class let bundle = Bundle(for: InfoCoreMain.self) This returns the main application bundle and therefore fails to find the correct asset. This can be rationalised by the fact that the InfoCoreMain class does now actually exist within the main app target binary due to being statically linked. It's worth noting however, that mergable libraries in release mode do seem to work in this way and can resolve the bundle fine*. Using an explicit bundle identifier let bundle = Bundle(identifier: "***.***.InfoCore") Using an explicit bundle identifier returns nil even though we can see the framework on disk. Using a path Using a path to access the framework also doesn't work. if let bundlePath = Bundle.main.path(forResource: "InfoCore", ofType: "framework") { let bundle = Bundle(path: bundlePath) // Now you can access resources in the framework bundle } else { // Framework bundle not found } All of the above is the same behaviour for release and debug builds. I have tried this on Xcode 15.2 and 15.3 *Mergeable libraries do seem to have issues in debug mode. See this forum post. https://forums.developer.apple.com/forums/thread/749818
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Hello, We have an iOS application (navigation/mobility app) that we need to have it stay connected to TCP server even app is in background. We tried disabling screen lock. We tried having location permission as "always". But it is not consistent. Usually, after 15 minutes, TCP connection is disconnected. We are unable to run code on app's side if it is in the background. Our other workaround option is similar to WhatsApp or what every other companies / our rivals in the market do. Have a VOIP feature, use voip notification to wake up the app. But we really don't want to do that sort of thing. Any feedback and any ideas are welcomed. Thanks.
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React-native 0.73.6, Xcode 14.2, CocoaAsyncSocket 7.6.5 `ld: warning: directory not found for option '-L<Multiple' ld: warning: directory not found for option '-F/Users/mr9q2/Library/Developer/Xcode/DerivedData/eduhookuser-fmwtqgvpalkgsmeiayqpwllwrscp/Build/Intermediates.noindex/ArchiveIntermediates/eduhookuser/BuildProductsPath/Release-iphoneos/XCFrameworkIntermediates/hermes-engine/Pre-built' ld: library not found for -lCocoaAsyncSocket clang: error: linker command failed with exit code 1 (use -v to see invocation)
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In order to test an iPhone app I am developing on my mac on an actual device, I connected my iPhone to my mac with a wired connection and installed the app, but got an error message saying “Uneble to verify app”. I went to Settings -> General -> VPN and Device Management -> the app in question in ENTERPRISE APP -> Verify App -> Verify, but no matter how many times I tap on it, the status of the app remains “Not verified”. If anyone has a solution to this problem, we would appreciate it if you could help us.
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I'm fairly new to SwiftUI and when I create a new file in a project and make edits to it, when in the process of commiting the changes to my local repository, i notice that Xcode is creating duplicate files of all my files with changes, including the main app file. They each have a '._' prefix on them. When I view the changes in these files the text is unrecognizable, and i can't locate them in finder. They seem to get in teway of trying to merge branches in my repository ._ContentView -----END SIGNED MESSAGE-----git_revwalk_new(&walk, repo)NSString *gitRepositoryIdentifier(git_repository *)git_revwalk_push_head(walk)gitErrorgit_commit_lookup(&commit, repo, &revisionOID)git_commit_tree(&tree, commit)git_mailmap_from_repository(&mailmap, repo)git_remote_list(&remotes, repo)git_remote *lookupRemote(git_repository *, DVTSourceControlRemoteRepository *__strong, BOOL, NSString *__autoreleasing *, NSError *__autoreleasing *)git_remote_lookup(&remote, repo, remoteName)status--porcelain-[DVTSourceControlGitPlugInPrimary(Status) _filesAndStatusOfWorkingCopy:withRemoteStatus:]git_status_list_new(&statusList, repo, &statusOptions)Silent error with libgit operation (%s)git_repository_head(&head, repo)git_branch_upstream(&upstreamBranch, head)git_merge_base(&mergeBase, repo, git_reference_target(head), git_reference_target(upstreamBranch))git_commit_lookup(&baseCommit, repo, &mergeBase)git_commit_tree(&baseTree, baseCommit)git_reference_peel((git_object **)&upstreamTree, upstreamBranch, GIT_OBJ_TREE)git_diff_tree_to_tree(&treeDiff, repo, baseTree, upstreamTree, &diffopts)%@...%@-[DVTSourceControlGitPlugInPrimary(Status) filesAndStatusOfWorkingCopy:sourceBranch:targetBranch:completionBlock:]git_reference_lookup(&sourceReference, repo, sourceBranchName)git_reference_lookup(&targetReference, repo, targetBranchName)git_reference_name_to_id(&source_tree_oid, repo, source_ref_name)git_reference_name_to_id(&target_tree_oid, repo, target_ref_name)git_reference_peel((git_object **)&sourceTree, sourceReference, GIT_OBJ_TREE)git_reference_peel((git_object **)&targetTree, targetReference, GIT_OBJ_TREE)diff--name-status git_merge_base(&merge_base, repo, &source_tree_oid, &target_tree_oid)--no-color--stagedcore.excludesfileB24@?0@8@"NSDictionary"16~/%@.gitignore_globalgit_config_set_string(levelConfig, "core.excludesfile", ignorePath.fileSystemRepresentation)-[DVTSourceControlGitPlugInPrimary(Ignore) setIgnoredFiles:completionBlock:]%s index.lockstashsave-u-[DVTSourceControlGitPlugInPrimary(Stash) stashChangesOfWorkingCopy:includingUnversioned:message:completionBlock:]i32@?0Q8r*16r^{git_oid=[20C]}24Could not locate stash identifier from revisionv24@?0q8@"NSError"16-[DVTSourceControlGitPlugInPrimary(Stash) _deleteStash:stashIdentifier:completionBlock:]git_stash_drop(repo, stashIdentifier)-[DVTSourceControlGitPlugInPrimary(Stash) _stashIdentiferFromRevision:workingCopy:completionBlock:]git_stash_foreach(repo, stashCallback, (__bridge void *)stashBlock)-[DVTSourceControlGitPlugInPrimary(Stash) applyStashInWorkingCopy:stash:completionBlock:]git_stash_apply(repo, stashIndex, &options)git_repository_index(&index, repo)show-p%ld%ld.patchCouldn't create temporary path for stash '%ld'Couldn't write data to path '%@'v16@?0@"DVTSourceControlHistoryResultType"8DVTSourceControlCMSClassErrorCodeKeyCMS Module Error with code %d.SecTrust could not validate the signing certificate.Signature is invalid or malformed.No remote repository specified for fetch.Specified local repository has no on-disk URL set.--jobs=%lufetch--atomic--quiet--no-recurse-submodulesv16@?0@"NSData"8debug1%@v24@?0@"NSString"8^B16ssh: Could not resolve hostnamePermission deniedHost key verification failedCould not read from remote repositoryUnknown error while fetching remote changes. Make sure the remote is set up correctly and that you have access to it.git_remote_fetch(remote, NULL, &fetchOptions, NULL)-[DVTSourceControlGitPlugInPrimary(Update) fetchFromRemoteRepositoryUsingLibGit:repo:includeTags:prune:error:]Failed to locate remote for URL '%@'-[DVTSourceControlGitPlugInPrimary(Update) downloadUpdatesFromRemoteRepository:toRepository:removeDeletedLocations:progressIdentifier:completionBlock:]-[DVTSourceControlGitPlu I notice that when following online tutorials on the subject of source control, they don't show any files like these. What am I missing?
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Hi, Looking for some guidance on getting my code approved through app connect. Based on the crash logs, it appears the application is experiencing crashes related to an EXC_CRASH (SIGABRT), which is typically triggered by the app receiving an abort signal, often as a result of an unhandled exception or other critical errors that cause the app to terminate abruptly. Any ideas on how to resolve?
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My mac m1 arm64 computer has a linking problem in the configure command. However I export this in my bash_profile. export LDFLAGS="-L/opt/homebrew/opt/ncurses/lib" export CPPFLAGS="-I/opt/homebrew/opt/ncurses/include" export PKG_CONFIG_PATH="/opt/homebrew/opt/ncurses/lib/pkgconfig:$PKG_CONFIG_PATH" LDFLAGS+=" -L/opt/homebrew/opt/readline/lib" CPPFLAGS+=" -I/opt/homebrew/opt/readline/include" PKG_CONFIG_PATH+=":/opt/homebrew/opt/readline/lib/pkgconfig" LDFLAGS+=" -L/opt/homebrew/opt/lapack/lib" CPPFLAGS+=" -I/opt/homebrew/opt/lapack/include" PKG_CONFIG_PATH+=":/opt/homebrew/opt/lapack/lib/pkgconfig" configure:20728: checking for library containing beep configure:20764: /opt/homebrew/bin/gcc-12 -o conftest -g -O2 -Wall -I/opt/homebrew/opt/ncurses/include -I/opt/homebrew/opt/readline/include -I/opt/homebrew/opt/lapack/include -L/opt/homebrew/opt/ncurses/lib -L/opt/homebrew/opt/readline/lib -L/opt/homebrew/opt/lapack/lib -W -Wall -L/opt/homebrew/lib/ -L/opt/homebrew/Cellar/readline/8.2.1/lib/ -L/opt/homebrew/Cellar/ncurses/6.4/lib/ -L/opt/local/lib -L/usr/local/lib -I/usr/local/include/ -I/opt/local/include conftest.c >&5 ld: warning: directory not found for option '-L/opt/homebrew/Cellar/readline/8.2.1/lib/' ld: warning: directory not found for option '-L/opt/homebrew/Cellar/ncurses/6.4/lib/' ld: warning: directory not found for option '-L/opt/local/lib' Undefined symbols for architecture arm64: "_beep", referenced from: _main in cc2370AN.o ld: symbol(s) not found for architecture arm64 collect2: error: ld returned 1 exit status
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Apple Transporter.app report this issue: Asset validation failed (90237) The product archive package's signature is invalid. Ensure that it is signed with your "3rd Party Mac Developer Installer" certificate. In the post "https://developer.apple.com/forums/thread/680438" Quinn “The Eskimo!” reply: For the Mac App Store you need: Apple Development: TTT (or the older Mac Developer: TTT) for day-to-day development 3rd Party Mac Developer Installer: TTT for signing the installer package you submit to App Store Connect 3rd Party Mac Developer Application: TTT for signing the code inside that installer package In https://stackoverflow.com/questions/29039462/which-certificate-should-i-use-to-sign-my-mac-os-x-application" Apple Codesigning Certificate Types Mac App Distribution 3rd Party Mac Developer Application: Team Name Used to sign a Mac app before submitting it to the Mac App Store. Mac Installer Distribution 3rd Party Mac Developer Installer: Team Name Used to sign and submit a Mac Installer Package, containing your signed app, to the Mac App Store. Both Mac App Distribution and Mac App Distribution was added to Keychain Access: Picture 1: Xcode -> Preferences -> Account -> Manage Certificates show that "Mac Installer Distribution" is there: Picture 2: And "Mac Installer Distribution" is also shown in my "Account" -> Certificates, IDs & Profiles -> Certificates in developer.apple.com Picture 3: Is "3rd Party Mac Developer Installer" = "Mac Installer Distribution" missing somewhere ? What can I do to fix "Asset validation failed (90237)" in Apple Transporter.app ?
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Xcode version: 15.2, iOS deployment target 15.0 When experimenting with the new Xcode 15/new linker feature "Mergable Libraries" I came across an issue with subproject framework products. I have a workspace with two projects. I want to create a group framework named GroupFramework that consists of three other frameworks. FrameworkA, FrameworkB and FrameworkC. FrameworkA and FrameworkB are in the same project as the group framework I want to create. FrameworkC is a product of another project in my workspace. GroupFramework has all three frameworks linked in the "link binary with libraries" build phase. GroupFramework has "Create merged binary" set to manual because I want to control which frameworks are linked. FrameworkA, FrameworkB and FrameworkC all have "Build mergeabe library" set to YES. The application builds in both RELEASE and DEBUG. Running in DEBUG and RELEASE When running the application on a device in DEBUG or RELEASE it crashes with a linker error because FrameworkC can't be found on disk. When inspecting the app binary in RELEASE I can see that FrameworkA and FrameworkB are both in the ReexportedBinary folder, but FrameworkC is nowhere to be seen. I have tried embedding FrameworkC explicitly in the settings of the GroupFramework essentially creating an umbrella framework, and that also does not fix the issue. I have also tried embedding FrameworkC directly into the AppTarget that will consume GroupFramework. This solves the linking issue but a new issue regarding unresolved symbols then crops up. It appears as though the Reexporting and Merging of subproject frameworks is not working compared to a product that exists in the same project or at least may require a lot more manual configuration which is not currently documented anywhere. If this is the case, it could be very problematic when trying to adopt mergeable libraries in multi-project workspaces.
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The past two week I made two payments already of 99USD and I received email immediately that within 2 business workimg day. You will notify me when the iteams are ready, its more than two days with no reply from Apple regarding the account. Not sure what do to anymore, as I have already done this twice already. Thanks, Gaone
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