TestFlight

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TestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.

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We run automated app uploads to Appstore Connect and TestFlight from our company servers, which are behind a firewall. Our firewall is configured to allow connections to the HTTPS servers listed in the Transporter User Guide The problem is, Apple adds new servers (e.g northamerica-1.object-storage.apple.com) to this list without prior announcements and this breaks our automated uploads because our firewalls are not yet updated with the new servers. Transporter logs report vague errors which are difficult to correlate with the new servers that were added. For example, the error msg is: [06:45:19]: [iTMSTransporter] data: null [06:45:19]: [iTMSTransporter] } [06:45:19]: [iTMSTransporter] buildAssetSpi: class BuildRelationshipsBuildAssetDescription { [06:45:19]: [iTMSTransporter] links: class AlbumLocalizationRelationshipsAlbumLinks { [06:45:19]: [iTMSTransporter] self: https://contentdelivery.itunes.apple.com/<redacted>/iris/v1/builds/<redacted>/relationships/buildAssetSpi [06:45:19]: [iTMSTransporter] related: https://contentdelivery.itunes.apple.com/MZContentDeliveryService/iris/v1/builds/<redacted>/buildAssetSpi [06:45:19]: [iTMSTransporter] } [06:45:19]: [iTMSTransporter] data: null [06:45:19]: [iTMSTransporter] } [06:45:19]: [iTMSTransporter] } [06:45:19]: [iTMSTransporter] links: class ResourceLinks { [06:45:19]: [iTMSTransporter] self: https://contentdelivery.itunes.apple.com/MZContentDeliveryService/iris/v1/builds/<redacted> [06:45:19]: [iTMSTransporter] } [06:45:19]: [iTMSTransporter] } [06:45:19]: [iTMSTransporter] [2024-03-11 06:45:17 GMT] <main> DBG-X: Returning 1 [06:45:19]: iTunes Transporter output above ^ [06:45:19]: <redacted>.ipa11966153618006795338-swinfo.plist (1) - Bad Status received from server: 401 The above error had nothing to do with authentication or incorrect tokens. We solved it by adding "northamerica-1.object-storage.apple.com" to our firewalls and retrying appstore connect upload. I'm trying to figure out ways to solve this problem. Is there any way to subscribe to Apple notification emails/RSS feeds etc to get to know about new servers being added ahead of time ? Are the wildcard domains - *.object-storage.apple.com *.blobstore.apple.com sufficient to cover any new server that Apple adds to the list mentioned in the Transporter Guide ?
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by moplprady.
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Hello, I have noticed an issue when using my web application via TestFlight on iOS devices. When I try to print through the application, a message "This action will take you outside the app, press OK to continue" appears. This message prevents the user from printing documents from the application. Steps to reproduce the issue: Open my web application via TestFlight on an iOS device. Press the print button in the application. Expected behavior: It is expected that the user can print documents from the web application via TestFlight without any obstacles. Actual behavior: When pressing the print button, a message "This action will take you outside the app, press OK to continue" appears, preventing printing.
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by RuslanIOS.
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After upload using transporter I get following message: "Cannot be used with TestFlight because the signature for the bundle at “GSequencer.app” is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight." (90886) I am unsure about the cause of this problem, please give some advice howto fix?
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by joel2001k.
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Hi Team, We were using Xcode 14 and were getting feedback for the builds submitted to Testflight. We recently moved to Xcode 15. After this movement, we stopped getting the review feedback when we are submitting the app to Testflight. Please suggest. This is happening with one particular application's submission.
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Hi I Download my app from test flight, when i click submit button to a backend call. App expects to get back with the response from the backend, to take to next pages. But the app seems to be stuck waiting for the backend response. No error messages seen. i am sure the backend call is blocked from the test flight version. Same code works well from emulator and the physical device from local and from Google PlayStore. Only the test flight is the problem. I am sure i messed up some settings , My Info.plist has as in below, can anyone please help. NSAppTransportSecurity NSPinnedNetworkSecurityItems MyBundleName NSIncludesSubdomains NSAllowsArbitraryLoads NSPinnedCAIdentities SPKI-SHA256-BASE64 THEKEY
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by PriyaRaj.
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Hello Everyone, I am having a problem here with my app. I developed a timer that play a sound .mp3 and the sound play every time that the timer start and finish. Everything works very well in the simulator but not on the devices after I distribute the build and install using the testflight. I saw the build content and the file is inside. However, I have no idea what I am doing wrong (if it is some option that i forgot to check or some problem in my code). Please, somebody can help me? Here is the func with the path. (I inserted the sound on the root) in the same place that we can find the Contentview. func playFinishSound() { guard let url = Bundle.main.url(forResource: "finish_sound", withExtension: "mp3") else { return } do { player = try AVAudioPlayer(contentsOf: url) player?.play() } catch { print("Error playing finish sound") } } } Thank you very much for your help. I appreciate. Antonio
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by Antoniojr.
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Im building a small iphone app with StoreKit and currently testing it in testflight right on my mac, not on iphone. StoreKit part almost exactly copied from SKDemo from one of the Apple's WWDC. For some users and for myself Transaction.currentEntitlements always returns .unverified results. I double-checked Apple Connect settings, i checked my internet connection and everything is fine. Is there some pitfalls for testflight on mac? How can I find out what is causing this problem?
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by kbkmn.
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A month ago, I released a new version for open testers on Testflight. After one week, I found that the number of installs was much lower than the previous version(10 vs 50+). So I check with our testers' latest version on their device. I count how many people updated the latest version by myself. The exact number was much higher than the number shown in the account (50 vs 10). Then I asked Apple support, he said one possible reason is the number of installs referenced is the number of new installs of the beta build. I searched the official definition of the number of installs, it means the number of installations on devices. And my previous version has very stable numbers except this new one. I am confused about this issue and what is the exact definition of the number of installs. I would appreciate it if someone can help me. Thanks!
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by de842a43.
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Hello, I'm experiencing an issue in which I cannot both: 1.) Add testers to test an app in Testflight 2.) In Testflight app, I'm unable to install the app. It says "Could not install App. The requested app is not available or doesn't exist" Please advice what to do, thanks!
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Hello Running my Ionic 7 app from Xcode works ok in simulators. I have uploaded to AppStore to test in real devices with Testflight. In an Iphone 8 runs ok, but trying in an Iphone 14 says "No se ha podido instalar XXXX.... Vuelve a intentarlo" (Couldn't install the app. Try it again)
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by comboiapp.
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Hi, We have an app that installs a number of system extensions. According to this documentation the app must be located in the Applications folder to be activated so when the app launches we check that it is running from /Applications (or a subfolder) and if it isn't we inform the user and exit. This has been working fine until a recent submission whereupon installing the app via TestFlight casuses it to be translocated when run and our check to fail. So, a couple of questions: Is it expected that an app installed via TestFlight (or indeed the AppStore) can be translocated when it is run? If yes to the above, how can we ensure that out app is running from Applications and can therefore activate its extensions? Thanks Alan
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by AlanC74.
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There was an error processing your request. Please try again later. TestFlight
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Hi all, I got this error from test flight /System/Library/Frameworks/_PassKit_SwiftUI.framework/_PassKit_SwiftUI _$s16_PassKit_SwiftUI03AddA14ToWalletButtonVAA0cD09EmptyViewVRszrlE6actionACyAFGyyc_tcfC _$s16_PassKit_SwiftUI03AddA14ToWalletButtonVMn _$s16_PassKit_SwiftUI03AddA14ToWalletButtonVyxG0cD04ViewAAMc _$s16_PassKit_SwiftUI03AddA19ToWalletButtonStyleV5blackACvgZ _$s16_PassKit_SwiftUI03AddA19ToWalletButtonStyleVMa _$s7SwiftUI4ViewP09_PassKit_aB0E03addD19ToWalletButtonStyleyQrAD03AdddghiJ0VF _$s7SwiftUI4ViewP09_PassKit_aB0E03addD19ToWalletButtonStyleyQrAD03AdddghiJ0VFQOMQ I removed support for MacOS and Vision Pro I tried to add Passkit and SwiftUI . framework But I got other error when I try to upload to test flight Xcode 15.3 Do you have some suggestion? thanks
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by n3o999.
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Hi All, Our "Account Holder" has invited a new user to our corporate dev account in order for them to participate in our new round of TestFlight testing. When they follow the link in the invitation and attempt to "Create Your Apple ID" and enter the special code displayed on the screen correctly they receive a dialog: Your request could not be completed at this time. Your account cannot be created at this time. They've been trying over the last few days so it seems unlikely this is a backend issue (but who knows). I also (in desperation) tried resending them an invite and they had the exact same result. Hopefully someone here has seen (or is seeing) this issue and perhaps has an idea of how to resolve this. Thanks very much in advance, Eric
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I find odd that the App Store Connect still requires 5.5" iPhone screenshots of the iPhone 8 Plus, given that this specific phone is no longer supported by the latest release: iOS 17. I am well aware that the iPhone SE still has a similar screen ratio, and that it is still being supported by iOS 17, but it doesn't have the same pixel requirements (1242 x 2208), which means that in order for my app to be even reviewed (which is an iOS 17+ exclusive), I'm gonna have to create images that will then be upscaled to the right dimensions. Am I missing something here, or is it Apple who missed this detail?
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by 1amChris.
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I have testd with TestFlight but after I changed some code and info.plist, suddenly it says "Invalid Binary". Here are my info.plist changed which I got from my github repo. Diff code-block --- a/ios/Runner/Info.plist +++ b/ios/Runner/Info.plist @@ -2,22 +2,14 @@ <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> - <key>LSApplicationQueriesSchemes</key> - <array> - <string>https</string> - </array> - <key>NSPhotoLibraryUsageDescription</key> - <string>Enlingo needs access to your photo library to save your profile picture.</string> - <key>NSCameraUsageDescription</key> - <string>Enlingo needs access to your camera to take a profile picture.</string> - <key>NSMicrophoneUsageDescription</key> - <string>Enlingo needs access to your microphone to record your voice.</string> + <key>ITSAppUsesNonExemptEncryption</key> + <false/> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> - <string>Enlingo</string> + <string>EnLingo</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> @@ -27,7 +19,18 @@ <key>CFBundleLocalizations</key> <array> <string>en</string> + <string>ja</string> <string>ko</string> + <string>hi</string> + <string>es</string> + <string>fr</string> + <string>de</string> + <string>pt</string> + <string>en</string> + <string>vi</string> + <string>zh_CN</string> + <string>zh_TW</string> + <string>zh</string> </array> <key>CFBundleName</key> <string>enlingo</string> @@ -54,8 +57,18 @@ <string>$(FLUTTER_BUILD_NUMBER)</string> <key>FLTEnableImpeller</key> <false/> + <key>LSApplicationQueriesSchemes</key> + <array> + <string>https</string> + </array> <key>LSRequiresIPhoneOS</key> <true/> + <key>NSCameraUsageDescription</key> + <string>Enlingo needs access to your camera to take a profile picture.</string> + <key>NSMicrophoneUsageDescription</key> + <string>Enlingo needs access to your microphone to record your voice.</string> + <key>NSPhotoLibraryUsageDescription</key> + <string>Enlingo needs access to your photo library to save your profile picture.</string> <key>NSSpeechRecognitionUsageDescription</key> <string>Enlingo needs access to your microphone to record your voice.</string> <key>UIApplicationSupportsIndirectInputEvents</key> @@ -69,15 +82,10 @@ <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> - <string>UIInterfaceOrientationLandscapeLeft</string> - <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> - <string>UIInterfaceOrientationPortraitUpsideDown</string> - <string>UIInterfaceOrientationLandscapeLeft</string> - <string>UIInterfaceOrientationLandscapeRight</string> </array> </dict> </plist> any suggestion or help would be appreciated... and one more question... I tested with storekit in XCode with copy-scheme. Is it relevant to "Invalid Binary" that I have storekit cert and configuration? I know it sounds ridiculous - catch a straw....
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I'm getting error when I'm trying to install TestFlight I'm getting the requested app does not exist or not available error, TestFlight delivery was successful and also setup is correct, our app is still in development and we have release any version on app store yet, we are testing via TestFlight, please help to resolve this issue. I have raised many support requests as well but not getting any response
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