Construct and manage a graphical, event-driven user interface for your macOS app using AppKit.

Posts under AppKit tag

200 Posts
Sort by:

Post

Replies

Boosts

Views

Activity

How activate window correctly using activationPolicy
I have the following code: + (BOOL)activateWindow:(NSWindow*)window { if (NSApp.activationPolicy != NSApplicationActivationPolicyRegular) [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; if (window) { [NSApp activate]; //if (window.isMiniaturized) [window deminiaturize:nil]; [window makeKeyAndOrderFront:nil]; } return YES; } + (BOOL)hideWindowFromDock:(NSWindow*)window { if (NSApp.activationPolicy != NSApplicationActivationPolicyProhibited) [NSApp setActivationPolicy:NSApplicationActivationPolicyProhibited]; window.isVisible = NO; return YES; } I hide app main window by setting NSApplicationActivationPolicyProhibited if it is minimized or being closed. The code worked most of the time. But since upgrading to Sonoma, sometimes it won't correctly activate main window. The window icon reappears in the dock, but the window won't show up. I have to click on the window icon again to let it 'order front'. Sometimes, I observe a very weird behavior of the window being activated. It 'order front' and then disappears and re-appears.
1
0
201
1w
NSDocument doesn't enable Save when modified
When the user makes changes in my document, I call document.updateChangeCount(.changeDone) which seems to successfully mark the document as changed - the close button has a dot, the proxy icon is disabled, and when closing/quitting I get the save prompt. The problem is that the File > Save command is never enabled, so saving/quitting is the only way I can get it to save. I'm not overriding any menu validation methods in my NSDocument subclass. I do have a validateMenuItem() in my main view controller, but it's only for a popup menu, and setting a breakpoint there confirms that it only gets called for the popup. What else could be preventing Save from getting enabled? Edit: I tried overriding validateUserInterfaceItem() to return true when appropriate, which works, although the Save command then appears as "Save..." so apparently I'm also responsible for updating the title. In any case this seems like it shouldn't be necessary. I wonder if it's because I implement saving in save(to:ofType:for:completionHandler:) rather than one of the other possibilities. I was going to try wirte(to:ofType) instead but that is surprisingly nonisolated, so I'm not sure how I'm expected to safely access my data model from there. I can't do data(ofType:) because saving may involve writing to multiple files.
0
0
104
1w
Debug mysterious window resize?
I am unfortunately faced with a large legacy code base in which Storyboards are heavily used. Now, for some reason, the entire app window is resized if a certain View Controller becomes visible. The issue: Apparently, there aren't any conflicting layout constraints (no LAYOUT_CONSTRAINTS_NOT_SATISFIABLE errors are raised on display of the view controller). There are also no calls to setFrame on the corresponding window. So, how do I debug this? Capturing the view hierarchy didn't provide any helpful insights, and ideally I could just force the window to not resize (due to possible constraint errors). Is there any way to achieve something like this? If not, how can I go about debugging this? Any help on this would be greatly appreciated.
0
0
153
2w
Spelling/grammar check settings persistence in UITextView on Mac Catalyst
In our Mac Catalyst app running on macOS, the Edit > Spelling and Grammar > Check Spelling While Typing, Check Grammar With Spelling, and Correct Spelling Automatically preferences are reset with each opening of a new text view. How can we make those preferences persistent? Ie, when someone changes those settings for our app's text view, other incarnations of our app's text views should respect the latest preferences. We looked at swizzling NSTextView's toggleAutomaticSpellingCorrection:, saving those to NSUserDefaults, and then reading those preferences when we set up our UITextView subclass, and then setting the UITextInputTraits properties accordingly. However, our approach felt heavy handed, and I'm wondering if we are missing some out-of-the-box functionality that will make those preferences intuitively persistent. Does anyone have any suggestions? Thank you.
0
0
195
3w
Can't disable App Sandbox
My Xcode workspace contains build settings for a macOS, iOS, and tvOS application. My Sandbox macOS app builds just fine and works great - and is on the App Store. I am in the process of creating a new build / branch of this app that is not Sandboxed so that I can add IPC (Syphon support) - as I don't think I can use App Groups to enable CFMessage support (which Syphon requires) because Syphon (third party framework) - uses its own naming convention for the ports. Anyway, sandbox support for a Syphon app is a topic for another day (it's actually quite disappointing that I can't release a Syphon version on the App Store). The trouble I am having, is that even afer deleting the App Sandbox entitlement from my project, my App still seems to be running in the App Sandbox, and I can't figure out how to remove the App Sandbox entitlement completely. What I am seeing, is that even after deleting the App Sandbox entitlement (using the project settings and deleting it in the "Signing and Capabilities" tab (and also checking the entitlements file manually to doubly make sure it is gone) - I am still seeing the following error message: *** CFMessagePort: bootstrap_register(): failed 1100 (0x44c) 'Permission denied', port = 0x8703, name = 'info.v002.Syphon.332143F7-0916-428A-A88A-59B752F95304' See /usr/include/servers/bootstrap_defs.h for the error codes. It is also saving my Application Support data in the ~/Library/Containers folder, and not in ~/Library/ApplicationSupport What step am I missing?
7
0
304
3w
Appkit :: TIPKIT :: TipNSPopover :: Tippopover view is not closing when we clicked on the cross icon in MAC OS application.
By Implementing the TipKit framework in the AppKit Mac OS application, we were unable to close the popover when we clicked on the cross icon presented in TipNSPopover view. And any clues about how to implement the TipNSPopover on Handover of NScollectionview ?. When the mouse enters any of the collection view cells, I have to present the TipNSpopover view. Please share your input and thoughts.
1
0
192
May ’24
Test Finder right-click feature in a desktop app using Swift
I'd like to know how to test behavior in Swift on Desktop that needs to interact with external elements, in my case the Finder. My goal is simple: add an option in the right-click menu of the Finder that will open my application with the selected entry or entries (file or folder) from the Finder. I have thus set the elements NSMenuItem, NSMessage, NSPortName, NSRequiredContext (NSApplicationIdentifier: com.apple.finder) etc. I also created a class FinderService with a function performService having this declaration: func performService(_ pboard: NSPasteboard, userData: String, error: AutoreleasingUnsafeMutablePointer<NSString>) { NSLog("performService called!") } And I instantiated my class like this: NSApplication.shared.servicesProvider = FinderService(). However, when I build and launch the application nothing happens, well my application runs fine and the instantiation of the class seems to be correctly called. But when I open my Finder, my action is not displayed in the right-click context menu. And in the logs of my application, no error appears. How can I test this?
0
0
231
May ’24
Shutdown event in macOS
I wanted to identify the shutdown event in macOS, so that If my application is running and the user performs a system shutdown then my application could be notified of the shutdown event and perform finalization. I came across NSWorkspaceWillPowerOffNotification which is exactly what I require, however, I created a sample application to observe for this notification. Is is observed that right before the system shuts down, the OS terminates my application invoking applicationWillTerminate(_:) delegate and the observer method for 'NSWorkspaceWillPowerOffNotification' is not invoked. I could perform my finalization in the applicationWillTerminate, but I wanted to know why is the observer not getting invoked. Also why is NSWorkspaceWillPowerOffNotification, even provided by apple when it invoked the termination delegate before shutdown? below is how I m adding the observer: NotificationCenter.default.addObserver(forName: NSWorkspace.willPowerOffNotification, object: nil, queue: nil, using: AppDelegate.handlePowerOffNotification) Below is my observer function, which just logs: public static func handlePowerOffNotification(_ notification: Notification) { NSLog (AppDelegate.TAG + "System will power off soon! Perform any necessary cleanup tasks.") // custom logger to log to a file TWLog.Log ("System will power off soon! Perform any necessary cleanup tasks.") }
3
0
325
May ’24
Emoji glyph bounding box incorrect in transformed CGContext.
I need to draw an outline of an Emoji glyph bounding box that is drawn in CGContext (macOS 14.4.1). I use NSLayoutManager - (void)drawGlyphsForGlyphRange:(NSRange)glyphsToShow atPoint:(NSPoint)origin; and I can get an emoji glyph bounding box using CoreText CGRect CTFontGetBoundingRectsForGlyphs(CTFontRef font, CTFontOrientation orientation, const CGGlyph *glyphs, CGRect *boundingRects, CFIndex count);. The bounding box is correct until the CGContext to which I draw the string with Emoji is not scaled or rotated. In such a case, an Emoji drawn in context is "sometimes" scaled, so its bounding box is not equal to the bounding box obtained from CoreText. Unfortunately, I can't figure out what the dependencies between glyph size, CGContext rotation, and scale are. I couldn't find any linearity between these variables. For example, an Emoji is drawn correctly at scale 6, rotation 0, when CGContext is rotated by 1 degree, Emoji is downsized by 1 pixel, then back in nominal size when rotation is between 2 and 4 degrees, then downsized for 5 degrees, nominal at 6, etc. Has anyone solved this?
0
0
222
May ’24
Crash in CoreGraphics
My app is crashing in CoreGraphics. As per the observations, it started crashing for Mac OS 14.4 and 14.4.1 on Arm machines. It is observed on multiple machines. Can someone please help on this? Following is the backtrace: Process: MyApp [1300] Path: /Applications/MyApp.app/Contents/MacOS/MyApp Identifier: com.MyCompany.MyApp Version: 7.2.3 (???) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 502 Date/Time: 2024-04-23 20:48:08.7647 +0530 OS Version: macOS 14.4.1 (23E224) Report Version: 12 Anonymous UUID: 6DAE9C94-37AC-96D0-7221-3AAA99D9E5F6 Sleep/Wake UUID: 03812728-62F0-45A4-86FC-07E151462C11 Time Awake Since Boot: 11000 seconds Time Since Wake: 1385 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008 Exception Codes: 0x0000000000000001, 0x0000000000000008 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [1300] VM Region Info: 0x8 is not in any region. Bytes before following region: 4338843640 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 1029d8000-1029e4000 [ 48K] r-x/r-x SM=COW /Applications/MyApp.app/Contents/MacOS/MyApp Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 CoreGraphics 0x186aabdac shape_union + 656 1 CoreGraphics 0x186aababc shape_union_with_bounds + 128 2 CoreGraphics 0x186aab9f4 CGRegionCreateUnionWithRect + 240 3 AppKit 0x184b439dc 0x18473e000 + 4217308 4 AppKit 0x184b2ad4c 0x18473e000 + 4115788 5 AppKit 0x184dc358c -[NSViewBackingLayer setNeedsDisplayInRect:] + 176 6 AppKit 0x184790874 -[NSView setNeedsDisplayInRect:] + 396 7 Foundation 0x182070914 __NSThreadPerformPerform + 264 8 CoreFoundation 0x180f21eb0 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 9 CoreFoundation 0x180f21e44 __CFRunLoopDoSource0 + 176 10 CoreFoundation 0x180f21bb4 __CFRunLoopDoSources0 + 244 11 CoreFoundation 0x180f207a0 __CFRunLoopRun + 828 12 CoreFoundation 0x180f1fe0c CFRunLoopRunSpecific + 608 13 HIToolbox 0x18b6bb000 RunCurrentEventLoopInMode + 292 14 HIToolbox 0x18b6bae3c ReceiveNextEventCommon + 648 15 HIToolbox 0x18b6bab94 _BlockUntilNextEventMatchingListInModeWithFilter + 76 16 AppKit 0x184778970 _DPSNextEvent + 660 17 AppKit 0x184f6adec -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700 18 AppKit 0x18476bcb8 -[NSApplication run] + 476 19 libffi.dylib 0x191df8050 ffi_call_SYSV + 80 20 libffi.dylib 0x191e00ae0 ffi_call_int + 1212 21 _objc.cpython-39-darwin.so 0x10700a47c PyObjCFFI_Caller_SimpleSEL + 1204 22 _objc.cpython-39-darwin.so 0x107034e94 objcsel_vectorcall_simple + 768 23 Python 0x104312ddc call_function + 124 24 Python 0x104311ac0 _PyEval_EvalFrameDefault + 29288 25 Python 0x10427a720 _PyFunction_Vectorcall + 628 26 Python 0x104312ddc call_function + 124 27 Python 0x104311ac0 _PyEval_EvalFrameDefault + 29288 28 Python 0x10427a57c _PyFunction_Vectorcall + 208 29 Python 0x104312ddc call_function + 124 30 Python 0x104311a4c _PyEval_EvalFrameDefault + 29172 31 Python 0x10427a57c _PyFunction_Vectorcall + 208 32 Python 0x104312ddc call_function + 124 33 Python 0x104311ac0 _PyEval_EvalFrameDefault + 29288 34 Python 0x10427a57c _PyFunction_Vectorcall + 208 35 Python 0x104312ddc call_function + 124 36 Python 0x104311aec _PyEval_EvalFrameDefault + 29332 37 Python 0x10427a57c _PyFunction_Vectorcall + 208 38 Python 0x104312ddc call_function + 124 39 Python 0x104311aec _PyEval_EvalFrameDefault + 29332 40 Python 0x1043131a0 _PyEval_EvalCode + 620 41 Python 0x10430a7d0 PyEval_EvalCode + 80 42 MyApp 0x1029dd440 0x1029d8000 + 21568 43 MyApp 0x1029dd7c0 0x1029d8000 + 22464 44 dyld 0x180aba0e0 start + 2360
2
0
314
May ’24
NSProgressIndicator bindings don't do anything
I'm trying to bind a NSProgressIndicator to Progress, but with the following code I only get an indeterminate progress indicator with a blue bar forever bouncing left and right, even after the two timers fire. According to the documentation: Progress is indeterminate when the value of the totalUnitCount or completedUnitCount is less than zero or if both values are zero. What am I doing wrong? class ViewController: NSViewController { let progress = Progress() override func loadView() { view = NSView(frame: CGRect(x: 0, y: 0, width: 500, height: 500)) let progressIndicator = NSProgressIndicator(frame: CGRect(x: 100, y: 100, width: 100, height: 100)) progressIndicator.bind(.isIndeterminate, to: progress, withKeyPath: "isIndeterminate") progressIndicator.bind(.value, to: progress, withKeyPath: "completedUnitCount") progressIndicator.bind(.maxValue, to: progress, withKeyPath: "totalUnitCount") progressIndicator.startAnimation(nil) view.addSubview(progressIndicator) progress.completedUnitCount = 3 progress.totalUnitCount = 10 Timer.scheduledTimer(withTimeInterval: 1, repeats: false) { _ in print(1) self.progress.completedUnitCount = 6 } Timer.scheduledTimer(withTimeInterval: 6, repeats: false) { _ in print(2) self.progress.completedUnitCount = 0 self.progress.totalUnitCount = 0 } } }
3
0
265
1w
preferred file name extension for exported file type
Our app exports a number of file types in info.plist. For each of these file types, we export various possible file name extensions. For example, for one of our file types, we specify the possible extensions ".data", ".fitdat", and ".profitdata". In the settings of our app, we allow the user to select their preferred extension to be used, i.e. the extension to be used when, e.g., saving a document with "Save As..." panel without explicitly specifying the extension. For this, we override NSDocument's fileNameExtensionForType:saveOperation to return the presently preferred extension. This has stopped working, probably starting from macOS 14. If the user does not specify the extension in the NSSavePanel, it's always the first extension (".data") that gets added to the file name. I guess it's a consequence of the introduction of UTType, which has its own preferredFilenameExtension, which in turn probably just grabs the first extension we specify in our info.plist Any advice how to resolve this? Is there any way to override NSSavePanel's selection of extension if the user does not specify one? Thanks for any advice in advance Kurt
1
0
248
2d
adding a nsbuttoncell to a tableview programmatically in objc
I tried doing the outlets for all the controls, then making a nsview in the method for a button that declares a view, then I set initwithframe to be sent to a variable typed 'id' and accessing that variable I was able to add nsbuttoncell to the variable, then I added the subview to the. main tableview here's the code I used: NSView *viewptr = [[NSView alloc]init]; NSButtonCell *bCell1 = [[NSButtonCell alloc]init]; NSRect rect; [bCell1 setTitle:@"click"]; rect.size.width = 2; rect.size.height = 1; id temp,x; temp = [viewptr initWithFrame:rect]; [temp addObject:bCell1]; [_cocoa_test_scrollview addSubview:temp]; is there anything im missing? the app keeps crashing and spiting out debug messages, like: -[NSView addObject:]: unrecognized selector sent to instance 0x12ee0ae60 ( 0 CoreFoundation 0x0000000186efaccc __exceptionPreprocess + 176 1 libobjc.A.dylib 0x00000001869e2788 objc_exception_throw + 60 2 CoreFoundation 0x0000000186fad02c -[NSObject(NSObject) __retain_OA] + 0 3 CoreFoundation 0x0000000186e64cdc forwarding + 1580 4 CoreFoundation 0x0000000186e645f0 _CF_forwarding_prep_0 + 96 5 objc_cocoa_test_image_3 0x0000000100608ca4 -[AppDelegate cocoa_test_button1_add:] + 264 6 AppKit 0x000000018a881c70 -[NSApplication(NSResponder) sendAction:to:from:] + 460 7 AppKit 0x000000018a881a74 -[NSControl sendAction:to:] + 72 8 AppKit 0x000000018a8819b8 __26-[NSCell _sendActionFrom:]_block_invoke + 100 9 AppKit 0x000000018a8818e0 -[NSCell _sendActionFrom:] + 204 10 AppKit 0x000000018a881804 -[NSButtonCell _sendActionFrom:] + 88 11 AppKit 0x000000018a87ee38 NSControlTrackMouse + 1480 12 AppKit 0x000000018a87e844 -[NSCell trackMouse:inRect:ofView:untilMouseUp:] + 144 13 AppKit 0x000000018a87e6fc -[NSButtonCell trackMouse:inRect:ofView:untilMouseUp:] + 488 14 AppKit 0x000000018a87dbd0 -[NSControl mouseDown:] + 448 15 AppKit 0x000000018a87c99c -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] + 3472 16 AppKit 0x000000018a807f78 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 364 17 AppKit 0x000000018a807c38 -[NSWindow(NSEventRouting) sendEvent:] + 284 18 AppKit 0x000000018aecde70 -[NSApplication(NSEventRouting) sendEvent:] + 1604 19 AppKit 0x000000018ab1b8cc -[NSApplication _handleEvent:] + 60 20 AppKit 0x000000018a6cfcdc -[NSApplication run] + 512 21 AppKit 0x000000018a6a6f54 NSApplicationMain + 880 22 objc_cocoa_test_image_3 0x0000000100608a68 main + 60 23 dyld 0x0000000186a1e0e0 start + 2360 ) can anyone point me in the right direction?
1
0
248
Apr ’24
Use of SwiftUI in Mac Catalyst App
Condition: We have an existing app that runs on iPhone and iPad. We want to make it compatible with macOS, along with it we want to leverage some of the macOS native components. We achieved this using macCatalyst, but now we want to build common components using swiftUI for both macOS and iOS platforms. Challenge: Using SwiftUI view for mac development Approach 1: We created a Mac bundle that contained Mac specific views (using Appkit views). This approach worked fine for creating and using components that are specific to macOS. Now while developing and using SwiftUI views in mac bundle we face following error -> (NSHostingViewController symbol not found). Approach 2: We tried creating a separate Mac app and make it part of MacCatalyst app. In this approach we were able to show NSStatusBar and add text using SwiftUI view. But the status bar appearance is inconsistent, sometimes NSStatusBar icon appears but other times it just won't appear. Can anyone help with the right approach for this scenarios
0
0
236
Apr ’24
NSWindowToolbarStylePreference toolbar buttons don't have preference style
In Big Sur when I use window.toolbarStyle = NSWindowToolbarStylePreference and set toolbar.displayMode = NSToolbarDisplayModeIconAndLabel the toolbar buttons don't take on the Preferences style. The hover and click state is only over the icon when it should be a large box surrounding the icon and label. These are the normal toolbar button styles. How do I get the buttons to take on the Preferences style? I've had to resort to using window.contentViewController = NSTabViewController to get the right toolbar button style. Is there something special I need to do to get NSWindowToolbarStylePreference to work?
1
0
259
Apr ’24
AppKit/Mac Catalyst apps are being rejected by App Review for launching default web browser for login
New versions of AppKit/Mac Catalyst apps that use Google's Sign In framework are being rejected by App Store Review for the past two weeks. Reason shared was: The user is taken to the default web browser to sign in or register for an account, which provides a poor user experience. And also citing: Data Collection & Storage guidelines -> https://developer.apple.com/app-store/review/guidelines/#data-collection-and-storage Opening macOS' default web browser has been a native behavior of Mac apps when using SFSafariViewController with ASWebAuthenticationSession, which is required, since iOS 13, for securely/privately logging in users. As far as I could investigate, there hasn't been any updates to the guidelines that would indicate any required changes to developers in regards to how login works for macOS apps. Are there any steps developers need to take to get updates approved while still providing users with Google's Sign in? As reference, there is an on-going discussion on GoogleSignIn repo about this issue affecting multiple developers and apps: https://github.com/google/GoogleSignIn-iOS/issues/388
2
3
454
Apr ’24
Using Camera Continuity Menu in SwiftUI
I've been trying to follow the "Supporting Continuity Camera in Your Mac App" article to implement the "Import from iPhone or iPad" menu for my MacOS app. I've been able to replicate most of the article in a test AppKit application but cannot do the same in my SwiftUI application. I'm not sure how to get the "NSMenuItemImportFromDeviceIdentifier" identifier into a SwiftUI Menu or create a NSMenu with a NSMenuItem for a SwiftUI app. I'm also not sure how to handle receiving the image in the SwiftUI environment. Any advice you might have is appreciated. Thanks!
1
0
314
May ’24
How does AppIntent changes get reflected in macOS
I have a basic Xcode project where I am adding a swift file with the below AppIntent. This causes the AppIntent action to be added in the Shortcuts app in MacOS. I wanted to know how is this AppIntent directly be able to add the Intent action in the shortcuts app. I have checked the build setting in the Xcode project but I did not find anything being generated that could have caused this. Can someone help me understand what internally happens that causes the action to be added to the shortcuts app? import AppIntents import SwiftUI @available(macOS 13, *) struct TWIntent: AppIntent { static let title: LocalizedStringResource = "TWMeditationIntent" static var description = IntentDescription("try adding this sample action as your TW shortcut") static var parameterSummary: some ParameterSummary { Summary("Get information on \(\.$TWType)") } // we can have multiple parameter of diff types @Parameter(title: "TWType", description: "The type to get information on.") var TWType: String func perform() async throws -> some IntentResult & ReturnsValue<String> & ProvidesDialog { NSLog(AppDelegate.TAG + "Inside perform() in MeditationIntent") return .result(value: TWType, dialog: "Logged a 15 minute break.\(TWType)") } }
0
3
258
Apr ’24