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Hello, my offer is individual and has been operating in the app store for 2 years. today I updated the application and was refused, it says that the application is spam! Why is my app spam?
4.3.0 Design: Spam
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When start app from TestFlight and macos >= 13,has a code signature invalid error
'/Applications/mac-ci-appstore.app/Contents/Frameworks/***.framework/Versions/A/***' (code signature invalid in <BED9CDF6-C616-3AB0-819F-7B6FD5896709> '/Applications/mac-ci-appstore.app/Contents/Frameworks/***.framework/Versions/A/***' (errno=1) sliceOffset=0x00004000, codeBlobOffset=0x000A3880, codeBlobSize=0x00006EF0),
start it from macos <= 12,no error happen,how to fix it on macos >= 13,I have no idea.
all devices add in device lists. codesign verify then app is ok too.
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Need help ,Let me explain: I'm a freelancer developing an app for Livart, a store that wants to start selling online. The owner is a friend of mine, so that's how I got involved. But, to be honest, there's no paperwork or anything official between us. what supposed to reply???
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When I try to create 1.1 (which is a new version), I get the following message:
Additionally, if I try to create another version, let's say 1.1.1 or 2.0, I just get same error.
When inspecting the call, this is the result:
{
"errors" : [ {
"id" : "48d65ae9-b7d5-44cb-85a6-b7295202f13b",
"status" : "409",
"code" : "ENTITY_ERROR.RELATIONSHIP.INVALID",
"title" : "The provided entity includes a relationship with an invalid value",
"detail" : "You cannot create a new version of the App in the current state.",
"source" : {
"pointer" : "/data/relationships/app"
}
} ]
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Try to create new version of app and got next error.
Last version is 1.0, try to create 1.1
UK based here and trying to sign up for a Connect account to upload my apps, but my payment keeps being declined.
The options state that both Debit and Credit cards are accepted, so why am I unable to sign up ?
My iPhone is still iOS 15 so I cannot download the developer app and still on Big Sur I cannot download the macOS version, ridiculous !
I don't know if signing up via Apple's Developer app would allow the payment to go through or not, but the web based version is not working for me.
I have read on other threads that Debit Card users need to submit ID, I can't imagine why, but it's not clearly stated at the sign up process, so I cannot be sure.
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Hello,
We have discovered an app on the App Store that has copied our application entirely, including the UI interface, icons, and artwork. The only difference is a single letter in the app name, while the logo remains remarkably similar. We couldn't find a report button on the App Store page. How can we report it?
Thank you,
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I see that there's an updated requirement for iPad screenshots (iPad 13"), but there's no info on the screenshot specs page and the device bezels are outdated
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My app is showing as size of 2.4 GB on the app store. Its actually 290 mb after fully installed on a device. If any user downloads the app on LTE / cell signal it pops a message saying that the app size is 4.3 GB. App Name : GOHUNT / Research and Huning Maps
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Album art in App Store screenshots of music apps: OK or not?
The only reason I ask is that I see several apps in the store that feature album artwork by artists like Taylor Swift, The Beatles, Radiohead and so on.
Across the internet everyone says this it's a no-no if you don't own the copyright of the images. I get that but what's the deal with all these apps?
Are these devs simply taking chances each time they submit for review?
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While uploading the application into the TestFlight the following error received,
ITMS-90714: Invalid binary - The app contains one or more corrupted binaries. Please rebuild the app and resubmit.
After sometimes generate same configuration the application successfully submitted on the TestFlight.
We are using Xcode 15.3
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We are received the following error while uploading the application into TestFlight. **ITMS-90714: Invalid binary - The app contains one or more corrupted binaries. Please rebuild the app and resubmit. **
After sometimes we submit the same application without changing the configurations application submitted successfully into the App Store.
We are using the Xcode 15.3 version.
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Hello,
For a short time before and just after we announce our app we would like to make it available by direct link only. We don't want it to be searchable on the app store.
Can anyone tell me if this is possible and if so, what the best way to do this is?
Thanks
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There is at least one app in AppStore (Prisma: Photo Editor, Filters), that suggest 1 day of free trial, but if you accept it, your card will be charged next day for full price of year subscription, even if you already removed app from your device and canceled subscription during this free trial day. This looks like fraud.
Developers refuse to take responsibility for this.
Apple support chat confirms, that such situatioin is a kind of not ok, but they are not going to do anything about it at all.
Is it a known issue of AppStore? Do you know other apps like this?
Is there any chance for people that were forced to purchase such subscription to get a compensation?
How to setup such trial and subscription settings for my app?
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I just renewed my developer account (a little late) When will my app show up on Appstore again?
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Não estou conseguindo enviar meu App para revisão.
Nunca apareceu essa mensagem antes e não foram alteradas informações da conta.
A mensagem também não é clara sobre qual informação deve ser alterada/corrigida.
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Queria saber como altero a linguagem do meu aplicativo postado, pois escolhi tudo português no cadastro do App e quando foi publicado aparece o idioma EN(Inglês) na App Store. Não sei mais o que fazer, alguém pode me ajudar por gentileza.
I have a macOS app (AppKit-based, not Mac Catalyst) and an iOS app serving a very similar purpose and user group. Both are currently using non-consumable IAPs to unlock functionalities. I‘m considering a subscription model and wonder if both apps could share the same IAP products.
I‘m well aware that both apps need to use the same Bundle ID / App Store Connect entry, so I‘m willing to discontinue the existing Bundle IDs (while keeping the apps installable for existing customers), but Apple‘s info about „Universal Purchase“ is only mentioning Mac Catalyst apps for macOS:
Mac Catalyst. With Xcode 11.4 or later, Mac apps built with Mac Catalyst can share a bundle ID with the iOS version of the app, so universal purchase is supported.
Can an AppKit-based macOS app and an iOS app share the save Bundle ID and offer a Universal Purchase?
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Apple Transporter.app report this issue:
Asset validation failed (90237)
The product archive package's signature is invalid.
Ensure that it is signed with your "3rd Party Mac Developer Installer" certificate.
In the post "https://developer.apple.com/forums/thread/680438" Quinn “The Eskimo!” reply:
For the Mac App Store you need:
Apple Development: TTT (or the older Mac Developer: TTT) for day-to-day development
3rd Party Mac Developer Installer: TTT for signing the installer package you submit to App Store Connect
3rd Party Mac Developer Application: TTT for signing the code inside that installer package
In https://stackoverflow.com/questions/29039462/which-certificate-should-i-use-to-sign-my-mac-os-x-application"
Apple Codesigning Certificate Types
Mac App Distribution
3rd Party Mac Developer Application: Team Name Used to sign a Mac app before submitting it to the Mac App Store.
Mac Installer Distribution
3rd Party Mac Developer Installer: Team Name Used to sign and submit a Mac Installer Package, containing your signed app, to the Mac App Store.
Both Mac App Distribution and Mac App Distribution was added to Keychain Access:
Picture 1:
Xcode -> Preferences -> Account -> Manage Certificates show that "Mac Installer Distribution" is there:
Picture 2:
And "Mac Installer Distribution" is also shown in my "Account" -> Certificates, IDs & Profiles -> Certificates in developer.apple.com
Picture 3:
Is "3rd Party Mac Developer Installer" = "Mac Installer Distribution" missing somewhere ?
What can I do to fix "Asset validation failed (90237)" in Apple Transporter.app ?
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I am trying to disable the screenshot on iOS app but apple does not expose any api for this. Due to which I added a workaround when iPhone will try to take screenshot we have a textfield in secured way which will cover the whole screen and screenshot will be blank. Does anyone tried the same approach to avoid screenshot? if yes did apple act against those application or they reject if they find.
It will be great help if Apple can provide us some insight on it.