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iPad Documentation

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Hello there, Does Scribble on iPadOS 14 support languages other than English? I tried switching to the Korean keyboard and when I write, it tries to convert to the English characters. If not currently, does Apple plan on supporting other languages for Scribble in the future? I think that would be a great addition. Thank you.
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I am following Jonathan Penn’s demo at WWDC2019 where he tabs through code completion choices with the external iPad keyboard. The difference is that this does not work with the Magic Keyboard on my 2020 iPad Pro 11” - the Tab key has no effect whatsoever on the Playground page whilst I am coding. I have to tap on the code completion to choose it. I can’t see any setting that I need to make but cant believe this is what it supposed to happen.
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I'm trying to record my screen (canvas) on iPad safari with the new experiential media recorder support. I got the mediaRecorder object and it triggers the start event but the issue is whenever mediaRecored record blob it will not trigger the stop event. It is working fine of MAC Safari but on iPad Safari I'm getting this issue. Is there any ways to get the stop event so mediaRecorder fire ondataavailable method after stop on iPad Safari?
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Hi, I was trying to configure people with the iPAD as a primary system. They got the apple keyboard, mouse, and an external monitor 36in. However the external camera via USB or bluetooth cannot be used for FaceTime, Webex, Zoom, Teams, etc. It always default to Apple camera. Is there a way to get an external camera and apps to recognize as the primary camera on an iPAD. Thanks
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I have a SwiftUI app I have enabled to run on M1 Macs (Designed for iPad). It uses the new SwiftUI lifecycle. I've just added a CommandMenu to the main WindowGroup. On the iPad these commands, whether clicked in the menu or initiated by a keyboard shortcut work as expected on the iPad. However, my iMac, the app crashes. The error says Application Specific Information: Crashing on exception: -[UIMenuController propertyList]: unrecognized selector sent to instance 0x12250b1e0 This is what the CommandMenu looks like WindowGroup { ... }.commands {         CommandMenu(LocalizedStringKey("Categories")) {             Button(action:{                 appConfiguration.currentPage = Page.books             }) {                 Label(LocalizedStringKey(BookListing.title), systemImage: BookListing.icon)             }             .keyboardShortcut("b", modifiers: [.control])             Button(action:{                 appConfiguration.currentPage = Page.tags             }) {                 Label(LocalizedStringKey(Tags.title), systemImage: Tags.icon)             }             .keyboardShortcut("t", modifiers: [.control])             Button(action:{                 appConfiguration.currentPage = Page.settings             }) {                 Label(LocalizedStringKey(Settings.title), systemImage: Settings.icon)             }             .keyboardShortcut("s", modifiers: [.control])         }     } AppConfiguration is an ObservableObject and setting currentPage is how to programmatically navigate the TavView. Is there anything I am doing wrong? Is there a bug someone knows about that I could be hitting? Here's the relevant part of the stack if that can help shed some light on what's gone wrong. Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 AppKit 0x191895514 -[NSApplication _crashOnException:] + 324 1 AppKit 0x19189550c -[NSApplication _crashOnException:] + 316 2 AppKit 0x19189522c -[NSApplication reportException:] + 580 3 AppKit 0x19193f708 uncaughtErrorProc + 156 4 HIToolbox 0x1975b10bc DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1696 5 HIToolbox 0x1975b02dc SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 356 6 HIToolbox 0x1975c6750 SendEventToEventTarget + 40 7 HIToolbox 0x197627310 SendHICommandEvent(unsigned int, HICommand const*, unsigned int, unsigned int, unsigned char, void const*, OpaqueEventTargetRef*, OpaqueEventTargetRef*, OpaqueEventRef**) + 416 8 HIToolbox 0x19764c44c SendMenuCommandWithContextAndModifiers + 56 9 HIToolbox 0x19764c3dc SendMenuItemSelectedEvent + 352 10 HIToolbox 0x19764c208 FinishMenuSelection(SelectionData*, MenuResult*, MenuResult*) + 100 11 HIToolbox 0x19764cbc8 MenuSelectCore(MenuData*, Point, double, unsigned int, OpaqueMenuRef**, unsigned short*) + 560 12 HIToolbox 0x19764c8e8 _HandleMenuSelection2 + 416 13 AppKit 0x1916b4ce4 _NSHandleCarbonMenuEvent + 300 14 AppKit 0x1916b4ac4 _DPSEventHandledByCarbon + 68 15 AppKit 0x191516bc4 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 3280 16 AppKit 0x1915085f0 -[NSApplication run] + 596 17 AppKit 0x1914d9d08 NSApplicationMain + 1132 18 AppKit 0x1917afdd0 _NSApplicationMainWithInfoDictionary + 24 19 UIKitMacHelper 0x1a423aa7c UINSApplicationMain + 1276 20 UIKitCore 0x1b68d59f8 UIApplicationMain + 164 21 SwiftUI 0x1cc162374 closure #1 in KitRendererCommon(_:) + 164 22 SwiftUI 0x1cc1622cc runApp<A>(_:) + 252 23 SwiftUI 0x1cba55560 static App.main() + 128
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Hi - on iPadOS16 beta1, we have been experimenting with connecting to external 1080p and 4k monitors using TypeC on latest M1 iPads. It appears to only display full-screen (non-mirrored) when there is a HID device such as mouse connected. This makes sense as you need to be able to control the screen independently. However for a touch screen external display (e.g. INNOCN) that supports multi-touch, it does not work. iPadOS (and macOS) do not have any multi-touch drivers. Is there plans for iPadOS (and indeed eventually macOS) to support external multi-touch screens?
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I am putting a stand-alone iMessage extension sticker pack together and can't seem to get my icons to display when I run on my physical device. I have followed every thread and ran the gamut on the different solutions. I am still lost with this one and need some help. I am attaching some screenshots of how they display on my physical devices. My code runs great and I do not get any build errors. to my knowledge (and I'm a newbie): All icon assets have been correctly sized and attributed to the correct targets Target memberships have been correctly attributed as well From the Info.plist I have deleted the CFBundleicons~ipad and Icon files (iOS 5) as per recommendations from previous solutions. (I tried running with and without these auto attributional add ons) deleted or not, still doesn't solve the issues. Thanks in advance, hopefully, it helps me and others in the future :) Ps. I didn't want to flood the post with too many screenshots, but if there is anything you need to see to help me solve this one, let me know and I'll try to follow up.
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Hi, I am working on an iPad application that has both Portrait and Landscape orientation. The issue that I am facing is regarding the the popup presentation that iPad shows you for saving password while you log-in in the application. Now, when the pop-up is presented, at that moment if I try to rotate the device, the application crashes with the message Application tried to present modally a view controller <_SFAppPasswordSavingViewController: 0x107be7230> that is already being presented by <UIKeyboardHiddenViewController_Save: 0x107a49190>. Now, the problem is that SFAppPasswordSavingViewController presentation is not controlled by me. Also UIKeyboardHiddenViewController_Save,is something I am not controlling. Please help me out on how to solve this issue or let me know if I am missing anything.
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Hi all I am sure that this is something obvious that I am missing but I would really appreciate a bit of help. In our App Store listing, the screenshots appear as a default under 'iPad' first, then followed by iPhone. The description also defaults to 'Designed for iPad'. Is there a simple way to change this so that we can show iPhone first? Also, simply for my on-going reference and knowledge, why would the listing default to iPad before iPhone? Many thanks to all.
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hey! i have an ipad pro 11’ 2018, and everything was working fine until one day i wasn’t able to connect my apple pencil 2 to my ipad. the pencil itself gets detected it just won’t connect with my ipad. i already tried restarting, unpairing (even since i wasn’t able to pair it) and even restoring my ipad. does anyone have a solution for this?
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This seems kind of odd. I am preparing a quick review of TestFlight setups for a testing group using my second apple ID. Everything works as expected on an iPhone. However, when I download TestFlight on an iPad with the same Apple ID, it only shows me macOS Only Apps and not iOS Apps. I must have some setting wrong somewhere but for the life of me I can't find it. Any ideas?
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Is it possible to display the screen same as the size of iphone on Ipad even if the app supports iPad. Want to prevent resize of screens on iPad for a library even though the app supports iPad. is that possible?
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My confirmationDialog is part of my ContentView and within some View. It displays as expected in the iPhone simulator and on my physical iPhone. It does not display on either the iPad simulator or physical iPad. It fails silently and I'm not sure what could be the issue.
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I have a page with the following meta tag: . When the user changes the screen orientation (portrait/landscape), a blank space appears on the right. However, if I remove the "initial-scale=1.0" from the meta tag, everything works fine without any blank space. Steps to reproduce: Create a page and add the meta tag with initial-scale=1.0 (or just add the meta tag with initial-scale=1.0 to any existing page). Open the page in portrait screen orientation (make sure everything is OK). Change the screen orientation to landscape (make sure everythig is OK). Change the screen orientation to portrait - a blank space will appear on the right. Expected result: The page will adjasted according to the new orientation. Actial result: Blank space appears on the right. Device: iPad 10th iOS 16
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I have an app that I want to publish for Mac, iPhone and iPad. The iPad version I have written uses a similar SplitNavigationView as the Mac, but this doesn't work on iPhone so I have an iPhone version that uses sheets. Unfortunately, as I understand it, you can't have two iOS builds in one app in App Store Connect. I just wanted to check my understanding of feedback on this from Apple Developer support. I take from the discussion with them that I have a choice of 1) not publishing an iPhone version, 2) re-writing an iOS version that runs on both iPhone and iPad, or 3) publishing the iPhone or iPad version under a different name. (I see this is the approach used by the to-do app, Things 3, for instance.) Is this correct?
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I'm using SwiftUI to overlay a video with an image on an iPad. The image should react on different gestures while the video keeps playing. It does with the following code, but the video stops playing when the image got resized/translated/... (audio is still going tho). Tried to add the following comments to VideoPlayer: disabled(true) (deletes the controls, so also useful) and .allowsHitTesting(false), but both do not give the solution. ZStack { VideoPlayer(player: avPlayer) .edgesIgnoringSafeArea(.all) .disabled(true) .onAppear { avPlayer.play() } Image("image") ...
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Hello The following is the 42.2 electrical content of the attachment design guide: Enumerate as a USB device when connected to a USB host, such as a Mac, and: ● Not draw more than 100 mA of current until they have been successfully enumerated. ● Request no more than 500 mA of charging current in their USB device descriptor. It seems that this specification is for accessories with power role as sink mode. The question is: How to handle source mode when connecting to iPad Pro? Can it provide 5V 1.5A energy to iPad Pro and communicate through USB 2.0? Thank you.
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I have an app that supports AUv3 and can output both Audio and MIDI information. It has the Audio Unit Type set to "aumu" which is a 'music generator'. This has worked well In iOS hosts until now (like AUM, or ApeMatrix) - because they allow the selection of this type of Audio Unit both as an audio generator and as a MIDI sender. So if someone wants to use it as an audio generator, they can - same as someone who only wants to use it as MIDI FX. Logic Pro on the iPad has changed this since it's not seeing it under the Midi FX selection. Is there any configuration to bypass this, or do I have to change to a Midi FX AUv3 ('aumi') for this to show up there?
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