My game crashes after launch

Hello, I have created game (first one) using Unreal Engine 4. Distributed it on Android and works good. But I have problem with ios version. Game crashes after launch. It shows only splash screen for very short period of time.
I have CrashLog from one of test devices.

I tryied also build my game using xcode (I have read somewhere that it could help with crash) but build failed.

Have no idea what couses crash. Any solution I found didnt work in my case.

Please help me with translate CrashLog.
Code Block
Exception Type: EXC_CRASH (SIGABRT)


This indicates that your app crashed itself by calling abort. The most likely cause of this is an unhandled language exception. This is confirmed by the following:

Code Block
Last Exception Backtrace:


Now look at that backtrace:

Code Block
0 CoreFoundation … __exceptionPreprocess + 216
1 libobjc.A.dylib … objc_exception_throw + 55
2 CoreFoundation … -[NSException raise] + 11
3 WuhRan … 0x102e18000 + 1347176
4 WuhRan … 0x102e18000 + 1010268
5 libdispatch.dylib … _dispatch_call_block_and_release + 23


Frame 2 indicates that someone called -[NSException raise] to raise this language exception. Frame 3 shows who that was. Unfortunately it’s hard to learn more because that frame is not symbolicated. You need to symbolicate your crash report; see Adding Identifiable Symbol Names to a Crash Report.

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Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Thank you for fast answer. I will symbolicate it and check it out. Probably after weekend i will send a feedback.

3 WuhRan 0x10101062c GADApplicationVerifyPublisherInitializedAnalyticsCorrectly + 299

4 WuhRan 0x100fbe220 GADEnvironmentIsSupported + 699

Unfortunetly I wasnt able to symbolicate whole crashlog, only partly, but those two lines i think are good enough to begin investigation.
What do you think?

Edit:
Also see this. Maybe its issue with FBSDK integration or something?

Code Block
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0:
0 libobjc.A.dylib 0x00000001a3e660f8 0x1a3e64000 + 8440
1 WuhRan 0x000000010144f004 __38-[FBSDKErrorConfiguration parseArray:]_block_invoke + 5795844 (FBSDKErrorConfiguration.m:0)
2 CoreFoundation 0x000000018edb7adc 0x18ed2c000 + 572124
3 CoreFoundation 0x000000018ed2f500 0x18ed2c000 + 13568
4 WuhRan 0x000000010144ed24 -[FBSDKErrorConfiguration parseArray:] + 5795108 (FBSDKErrorConfiguration.m:142)
5 WuhRan 0x000000010144e8ec -[FBSDKErrorConfiguration initWithDictionary:] + 5794028 (FBSDKErrorConfiguration.m:78)
6 WuhRan 0x000000010143e008 __36-[FBSDKGraphRequestConnection start]_block_invoke + 5726216 (FBSDKGraphRequestConnection.m:207)
7 libdispatch.dylib 0x000000018ea45db0 0x18ea42000 + 15792
8 libdispatch.dylib 0x000000018ea475c8 0x18ea42000 + 21960
9 WuhRan 0x000000010143dfd8 -[FBSDKGraphRequestConnection start] + 5726168 (FBSDKGraphRequestConnection.m:206)
10 WuhRan 0x00000001013fb124 +[FBSDKServerConfigurationManager loadServerConfigurationWithCompletionBlock:] + 5452068 (FBSDKServerConfigurationManager.m:166)
11 WuhRan 0x000000010144747c -[FBSDKAppEvents fetchServerConfiguration:] + 5764220 (FBSDKAppEvents.m:1085)
12 WuhRan 0x000000010144449c -[FBSDKAppEvents init] + 5751964 (FBSDKAppEvents.m:383)
13 WuhRan 0x0000000101446b68 __27+[FBSDKAppEvents singleton]_block_invoke + 5761896 (FBSDKAppEvents.m:976)
14 libdispatch.dylib 0x000000018ea45db0 0x18ea42000 + 15792
15 libdispatch.dylib 0x000000018ea475c8 0x18ea42000 + 21960
16 WuhRan 0x0000000101446b40 +[FBSDKAppEvents singleton] + 5761856 (FBSDKAppEvents.m:975)
17 WuhRan 0x000000010140a1f0 +[FBSDKApplicationDelegate initializeSDK:] + 5513712 (FBSDKApplicationDelegate.m:104)
18 WuhRan 0x000000010140a098 +[FBSDKApplicationDelegate initializeWithLaunchData:] + 5513368 (FBSDKApplicationDelegate.m:82)
19 CoreFoundation 0x000000018edae9a0 0x18ed2c000 + 534944
20 CoreFoundation 0x000000018edae948 0x18ed2c000 + 534856


I was able to fix this. After symbolicate I knew where to dig and helpfully was able to solve. But now I have another issue i'm facing with.




I was able to fix this. After symbolicate I knew where to dig and
helpfully was able to solve.

Yay!

But now I have another issue i'm facing with.

Can you start a new thread for that?

Share and Enjoy

Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"

Hi, where you able to solve the GADApplicationVerifyPublisherInitializedAnalyticsCorrectly? If yes, would you mind sharing what has resolved it?

My game crashes after launch
 
 
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