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  • Reach new players with Game Center dashboard

    Meet the Game Center activity dashboard and discover how it can help your game reach new players. We'll introduce you to the dashboard and profiles and explore how they can track player achievements, high scores, and leaderboard changes for your game. We'll also show you how to add Game Center to your Unity game project using the Game Center plug-in.

    Recursos

    • GKLocalPlayer
    • Human Interface Guidelines: Game Center
      • Vídeo HD
      • Vídeo SD

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    • Manage Game Center with the App Store Connect API

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    • What’s new in Game Center: Widgets, friends, and multiplayer improvements

    WWDC20

    • Design for Game Center
    • Tap into Game Center: Dashboard, Access Point, and Profile
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  • Buscar neste vídeo...
    • 4:11 - Authenticate the local player

      // Authenticate the local player
      import GameKit
      
      class TitleScreenViewController: UIViewController {
      
          override func viewDidLoad() {
              super.viewDidLoad()
      
              // Authenticate the local player
              GKLocalPlayer.local.authenticateHandler = { viewController, error in
                  if let viewController = viewController {
                      // Present the view controller from Game Center.
                      return
                  }
              }
          }
      }
    • 4:30 - Authenticate the local player

      // Authenticate the local player
      using Apple.GameKit;
      
      public class MyGameManager : MonoBehaviour
      {
          private GKLocalPlayer _localPlayer;
      
          private async Task Start()
          {
              try
              {
                  _localPlayer = await GKLocalPlayer.Authenticate();
              }
              catch (Exception exception)
              {
                  // Handle exception...
              }
          }
      }
    • 5:25 - Show the Access Point

      // Show the Access Point
      import GameKit
      
      class MenuScreenViewController: UIViewController {
      
          override func viewDidLoad() {
              super.viewDidLoad()
      
              GKAccessPoint.shared.location = .topLeading
              GKAccessPoint.shared.isActive = true
          }
      }
    • 5:40 - Show the Access Point

      // Show the Access Point
      GKAccessPoint.Shared.Location = 
          GKAcessPoint.GKAccessPointLocation.TopLeading;
      
      GKAccessPoint.Shared.IsActive = true;

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