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  • Optimize your 3D assets for spatial computing

    Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app's performance.

    Capítulos

    • 0:00 - Introduction
    • 1:05 - Before you begin
    • 2:21 - Polygon count
    • 2:59 - Export from DCCs
    • 6:25 - Efficient texture use
    • 13:07 - Optimizing materials
    • 15:07 - Sky dome setup
    • 16:03 - Image-based lighting

    Recursos

    • Presenting an artist’s scene
    • Forum: Spatial Computing
      • Vídeo HD
      • Vídeo SD

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